hi guys. our teacher posted a bonus a while ago that has me scratching my head. he still will not show us how to do it. i was wondering if u guys could crack it.
here are the instructions: Click Here
there are also 2 ** files to supplement:
**.txt
ocean,4
-500, -360
-500, 360
500, 360
500,-360
shallow, 16
-460, -140
-460, -140
-460, 165
-250, 315
50, 265
200, 215
400, 215
425, 150
450, -45
250, -145
200, -245
-100, -245
-150, -170
-200, -95
-250, -95
-300, -140
sand, 29
-400, -90
-450, 60
-400, 110
-300, 110
-250, 210
-200, 260
0, 260
100, 160
200, 110
250, 60
200, 160
250, 210
300, 160
400, 160
300, 110
350, 60
400, 10
400, -40
250, -40
150, -40
100, -140
100, -190
0, -190
-100, -140
-100, -90
-200, -40
-250, -40
-300, -40
-350, -90
plain, 29
-390, -80
-440, 50
-390, 100
-290, 100
-240, 200
-190, 250
0, 250
100, 150
200, 100
270, 40
210, 150
250, 200
300, 150
350, 150
290, 110
340, 60
390, 10
390, -30
240, -30
140, -30
90, -130
90, -180
0, -180
-90, -130
-90, -80
-200, -30
-300, -30
-300, -30
-350, -80
forest, 10
-170, 40
-170, 180
20, 180
20, 130
120, 60
120, -10
20, -10
20, -110
-70, -60
-70, 40
mountain, 9
-400, -90
-400, 60
-350, 110
-250, 110
-250, 60
-350, 10
-350, 10
-350, -40
-350, -90
mountain, 10
-150, 60
-150, 160
0, 160
0, 110
100, 60
100, 10
0, 10
0, -90
-50, -40
-50, 60
mountain, 10
270, 60
220, 160
250, 210
300, 160
400, 160
300, 110
350, 60
400, 10
400, -40
270, -4
town,8
-220,240
-120,240
0,240
160,-40
240,100
100,-100
-200,80
160,60
ruin,8
120,-100
120, -80
100, -80
240, 120
0,-180
-380, 20
300, 20
-100, 120
cave,5
80, -80
-300, 60
320, 60
-60,140
-100,140
spring,3
-110, 100
-360,0
320,0
.py
import turtle
def drawSpring(xpos,ypos):
turtle.fillcolor(0.5,1,1)
turtle.setpos(xpos,ypos)
turtle.begin_fill()
turtle.circle(10)
turtle.end_fill()
turtle.setpos(xpos,ypos)
return
def drawTown(xpos,ypos):
turtle.fillcolor(1,0,0)
turtle.begin_fill()
turtle.setpos(xpos,ypos)
turtle.setpos(xpos-7,ypos)
turtle.setpos(xpos-7,ypos+10)
turtle.setpos(xpos-10,ypos+10)
turtle.setpos(xpos,ypos+20)
turtle.setpos(xpos+10,ypos+10)
turtle.setpos(xpos+7,ypos+10)
turtle.setpos(xpos+7,ypos)
turtle.setpos(xpos,ypos)
return
def drawCave(xpos,ypos):
turtle.fillcolor(0.75,0.75,0.75)
turtle.begin_fill()
turtle.setpos(xpos-10,ypos)
turtle.setpos(xpos-10,ypos+15)
turtle.setpos(xpos-5,ypos+20)
turtle.setpos(xpos,ypos+20)
turtle.setpos(xpos+5,ypos+20)
turtle.setpos(xpos+10,ypos+15)
turtle.setpos(xpos+10,ypos)
turtle.setpos(xpos-10,ypos)
turtle.end_fill()
turtle.fillcolor(0,0,0)
turtle.begin_fill()
turtle.setpos(xpos-5,ypos)
turtle.setpos(xpos-5,ypos+10)
turtle.setpos(xpos,ypos+15)
turtle.setpos(xpos+5,ypos+10)
turtle.setpos(xpos+5,ypos)
turtle.setpos(xpos-5,ypos)
turtle.end_fill()
return
def drawRuin(xpos,ypos):
turtle.fillcolor(0.95,0.95,0.95)
turtle.begin_fill()
turtle.setpos(xpos-5,ypos)
turtle.setpos(xpos-5,ypos+10)
turtle.setpos(xpos,ypos+15)
turtle.setpos(xpos+5,ypos+20)
turtle.setpos(xpos+5,ypos)
turtle.setpos(xpos-5,ypos)
turtle.end_fill()
turtle.setpos(xpos-10,ypos)
turtle.setpos(xpos+10,ypos)
return
def putSymbol(tuple):
k=tuple[0]
xpos=k[0]
ypos=k[1]
label=tuple[1]
turtle.penup()
turtle.end_fill()
turtle.setpos(xpos,ypos)
turtle.pendown();
if (label=='ruin'):
drawRuin(xpos,ypos)
elif(label=='cave'):
drawCave(xpos,ypos)
elif(label=='town'):
drawTown(xpos,ypos)
elif(label=='spring'):
drawSpring(xpos,ypos)
return
def putSymbols(symbolSet):
if (type(symbolSet)!=list):
print ("Error: Not a list")
return
else:
print ("List Detected")
symbolType=symbolSet[0]
for coords in symbolSet[1:]:
if (type(coords)!=tuple):
print ("Error: Not a Tuple")
return
else:
print ("Tuple Detected")
putSymbol([coords,symbolType])
return
def fetchColor(label):
color=(1,1,1)
if (label=='ocean'):
color=(0,0,1)
elif (label=='shallow'):
color=(0.5,0.5,1)
elif (label=='sand'):
color=(1,1,0.5)
elif (label=='plain'):
color=(0.5,1.0,0.5)
elif (label=='forest'):
color=(0,0.5,0)
elif (label=='mountain'):
color=(0.75,0.75,0.75)
else:
color=(1,0,0)
return color
def putBlock(block):
if (type(block)!=list):
print ("Error: Not a list")
return
else:
print ("List Detected")
label=block[0]
p=[]
for coord in block[1:]:
p.append(coord)
color=fetchColor(label)
turtle.begin_fill()
turtle.fillcolor(color)
turtle.penup()
k=p[0]
turtle.setpos(k[0],k[1])
turtle.pendown()
for i in range(0,len(p)):
k=p[i]
if (type(k)!=tuple):
print ("Error: Not a Tuple")
return
else:
print ("Tuple Detected")
turtle.setpos(k[0],k[1])
k=p[0]
turtle.setpos(k[0],k[1])
turtle.end_fill()
turtle.penup()
return
def drawCenter():
for i in range(0,360,90):
turtle.penup()
turtle.setpos(0,0)
turtle.setheading(i)
turtle.pendown()
turtle.forward(500)
turtle.penup()
turtle.setpos(0,0)
turtle.setheading(0)
return
def drawGrid():
for i in range(-360,360,20):
turtle.penup()
turtle.setpos(-500,i)
turtle.pendown()
turtle.setpos(500,i)
for i in range(-500,500,20):
turtle.penup()
turtle.setpos(i,-360)
turtle.pendown()
turtle.setpos(i,360)
return