mrnutty 761 Senior Poster

hi,

I am confused on why my texture came out a different color?

I have a bmp file of a cloud, skyblue color on the background and white clouds. BUt when i load it on a square the color becomes
pinkish for background and cloud is white? Why pink-ish?

here are my settings:

glBindTexture(GL_TEXTURE_2D, textureNum);
		glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
		glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);

		glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
		glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);

		glTexEnvf(GL_TEXTURE_2D,GL_TEXTURE_ENV_COLOR,GL_MODULATE);
		glTexImage2D(GL_TEXTURE_2D,0,4,infoheader.biWidth,infoheader.biHeight,0,GL_RGBA,GL_UNSIGNED_BYTE,filesize);
		gluBuild2DMipmaps(GL_TEXTURE_2D,4,infoheader.biWidth,infoheader.biHeight,GL_RGBA,GL_UNSIGNED_BYTE,filesize);

		free(filesize);

and my main.cpp( part of it) :

glBegin(GL_QUADS);

	glTexCoord2f(1,1);		glVertex3f(1.0f,0.0f,2.0f);
	glTexCoord2f(0,1);		glVertex3f(1.0f,-2.0f,2.0f);
	glTexCoord2f(0,0);		glVertex3f(-1.0f,-2.0f,2.0f);
	glTexCoord2f(1,0);		glVertex3f(-1.0f,0.0f,2.0f);
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