sjcomp 0 Light Poster

Hello,

In my program I have clipping planes setup for 60 degree field of view. I understand that near plane is in front of the camera and the far plane is further away from the camera. I would like to have a large field of view, let' say more than 200 degrees (the most I can go of course is 360, of course). But anything starting with 180, makes the far plane to be behind the Near plane. How should I set the transformation matrix for large FOVs? Anyone had experiences with that?

Thanks.

PS. My program is in dx8.

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