Hi,
I am trying to figure out allegro, and so far, so good. But I ran into this one snag in this code:
const float FPS = 60;
Does this set FPS? Someone on another forum said no, but it seems like that it is a predefined function that changes the Frames per second. When I mess around with it, that is what it does. Second thing:
timer = al_create_timer(1.0 / FPS);
Does this set the timer based upon the fps? And then does that timer limit how long a certain action can be done for?
#include <stdio.h>
#include <allegro5/allegro.h>
const float FPS = 60;
const int SCREEN_W = 640;
const int SCREEN_H = 480;
const int BOUNCER_SIZE = 32;
int main(int argc, char **argv){
ALLEGRO_DISPLAY *display = NULL;
ALLEGRO_EVENT_QUEUE *event_queue = NULL;
ALLEGRO_TIMER *timer = NULL;
ALLEGRO_BITMAP *bouncer = NULL;
float bouncer_x = SCREEN_W / 2.0 - BOUNCER_SIZE / 2.0;
float bouncer_y = SCREEN_H / 2.0 - BOUNCER_SIZE / 2.0;
float bouncer_dx = -4.0, bouncer_dy = 4.0;
bool redraw = true;
if(!al_init()) {
fprintf(stderr, "failed to initialize allegro!\n");
return -1;
}
timer = al_create_timer(1.0 / FPS);
if(!timer) {
fprintf(stderr, "failed to create timer!\n");
return -1;
}
display = al_create_display(SCREEN_W, SCREEN_H);
if(!display) {
fprintf(stderr, "failed to create display!\n");
al_destroy_timer(timer);
return -1;
}
bouncer = al_create_bitmap(BOUNCER_SIZE, BOUNCER_SIZE);
if(!bouncer) {
fprintf(stderr, "failed to create bouncer bitmap!\n");
al_destroy_display(display);
al_destroy_timer(timer);
return -1;
}
al_set_target_bitmap(bouncer);
al_clear_to_color(al_map_rgb(255, 0, 255));
al_set_target_bitmap(al_get_backbuffer(display));
event_queue = al_create_event_queue();
if(!event_queue) {
fprintf(stderr, "failed to create event_queue!\n");
al_destroy_bitmap(bouncer);
al_destroy_display(display);
al_destroy_timer(timer);
return -1;
}
al_register_event_source(event_queue, al_get_display_event_source(display));
al_register_event_source(event_queue, al_get_timer_event_source(timer));
al_clear_to_color(al_map_rgb(0,0,0));
al_flip_display();
al_start_timer(timer);
while(1)
{
ALLEGRO_EVENT ev;
al_wait_for_event(event_queue, &ev);
if(ev.type == ALLEGRO_EVENT_TIMER) {
if(bouncer_x < 0 || bouncer_x > SCREEN_W - BOUNCER_SIZE) {
bouncer_dx = -bouncer_dx;
}
if(bouncer_y < 0 || bouncer_y > SCREEN_H - BOUNCER_SIZE) {
bouncer_dy = -bouncer_dy;
}
bouncer_x += bouncer_dx;
bouncer_y += bouncer_dy;
redraw = true;
}
else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
break;
}
if(redraw && al_is_event_queue_empty(event_queue)) {
redraw = false;
al_clear_to_color(al_map_rgb(0,0,0));
al_draw_bitmap(bouncer, bouncer_x, bouncer_y, 0);
al_flip_display();
}
}
al_destroy_bitmap(bouncer);
al_destroy_timer(timer);
al_destroy_display(display);
al_destroy_event_queue(event_queue);
return 0;
}
This is the whole Allegro 5 code I have been working on. Here is the link to the tutorial: http://wiki.allegro.cc/index.php?title=Allegro_5_Tutorial/Bitmaps
Thanks