I am learning directx from directxtutorial.com and when I have compiled one of the samples and run it then close it I get an error message saying "Unhandled exception at 0x010a1883 in test.exe: 0xC0000005: Access violation reading location 0x00000000.". What does this mean? I have checked that I have typed out all the code correctly and that it's exactly the same as on the tutorial. Here it is:
#include <windows.h>
#include <windowsx.h>
#include <d3d11.h>
#include <d3dx11.h>
#include <d3dx10.h>
#pragma comment (lib, "d3d11.lib")
#pragma comment (lib, "d3dx11.lib")
#pragma comment (lib, "d3dx10.lib")
IDXGISwapChain *swapchain;
ID3D11Device *dev;
ID3D11DeviceContext *devcon;
void InitD3D(HWND hWnd);
void CleanD3D(void);
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
HWND hWnd;
WNDCLASSEX wc;
ZeroMemory(&wc, sizeof(WNDCLASSEX));
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW |CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.lpszClassName = "WindowClass1";
RegisterClassEx(&wc);
RECT wr = {0,0,800,600};
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE);
hWnd = CreateWindowEx(NULL, "WindowClass1", "Our first windowed program", WS_OVERLAPPEDWINDOW, 300, 100, wr.right - wr.left, wr.bottom - wr.top, NULL, NULL, hInstance, NULL);
ShowWindow(hWnd, nCmdShow);
InitD3D(hWnd);
MSG msg;
ZeroMemory(&msg, sizeof(MSG));
while(TRUE)
{
if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
if(msg.message == WM_QUIT)
break;
}
else
{
}
}
CleanD3D();
return msg.wParam;
}
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wparam, LPARAM lparam)
{
switch(message)
{
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
} break;
}
return DefWindowProc(hWnd, message, wparam, lparam);
}
void InitD3D(HWND hWnd)
{
DXGI_SWAP_CHAIN_DESC scd;
ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC));
scd.BufferCount = 1;
scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
scd.OutputWindow = hWnd;
scd.SampleDesc.Count = 4;
scd.Windowed = TRUE;
D3D11CreateDeviceAndSwapChain(NULL,
D3D_DRIVER_TYPE_HARDWARE,
NULL,
NULL,
NULL,
NULL,
D3D11_SDK_VERSION,
&scd,
&swapchain,
&dev,
NULL,
&devcon);
}
void CleanD3D(void)
{
swapchain->Release();
dev->Release();
devcon->Release();
}
I assume "swapchain->Release();" is where the problem is because there's a yellow arrow there (I'm a newcomer). I don't understand why though. Can someone tell me how to correct it?