have fun with this game o' keno! post here with your highest winnings
Keno Fun!
#include <iostream>
#include <algorithm>
#include <ctime>
#include <windows.h>
using namespace std;
struct coord
{
int X;
int Y;
int number;
bool selected;
coord(){selected = false;}
};
class keno
{
public:
//class default constructor
keno();
//game functions
void display_board();
void display_numbers();
void get_picks();
void computer_draw();
void calc_winnings();
void reset();
//console enviornment
void set_console_size(int x, int y);
void gotoxy(int x, int y);
void clear_screen();
private:
int turn_counter;
int picks;
int money;
int hits;
int random_draws[20];
int user_picks[10];
int computer_picks[20];
coord num_coords[80];
};
int main()
{
keno mykeno;
//Super-Complex Game Engine
while(true)
{
mykeno.display_board();
mykeno.display_numbers();
mykeno.get_picks();
mykeno.computer_draw();
mykeno.calc_winnings();
mykeno.reset();
}
return 0;
}
keno::keno()
{
turn_counter = 1;
picks = 0;
money = 500;
hits = 0;
srand(time(NULL));
SetConsoleTitle("Keno!");
set_console_size(58,37);
//Generate X,Y ASCII grid coordinates for displaying numbers
for(int i=0, x=8, y=10; i<80; i++, x+=5)
{
num_coords[i].X = x;
num_coords[i].Y = y;
num_coords[i].number = i+1;
if(x>=53)
{
x=3;
y+=3;
}
}
}
void keno::display_board()
{
cout << " ---------------------------------------------------\n"
<< " |\\ \\\n"
<< " | \\ \\\n"
<< " | |---------------------------------------------------|\n";
for(int i=0; i<31; i++)
{
cout << " | | |\n";
}
cout << " \\ | |\n"
<< " \\ --------------------------------------------------- \n";
gotoxy(8,5); cout << "Game #" << turn_counter;
gotoxy(40,5); cout << "Total: $" << money;
gotoxy(40,35); cout << "$25 per play.";
}
void keno::display_numbers()
{
int randoms[80];
int snooze = 30;
int r=0;
//populate an array of numbers
for(int i=0; i<80; i++)
{
randoms[i] = i;
}
//randomly shuffle the array
for(int i=0; i<160; i++)
{
swap(randoms[rand()%80], randoms[rand()%80]);
}
//move to the appropriate position on the board that corrosponds to the random number
//and display it.
for(int i=0; i<80; i++)
{
r = randoms[i];
gotoxy(num_coords[r].X, num_coords[r].Y);
cout << num_coords[r].number;
Sleep(snooze);
}
}
void keno::get_picks()
{
int number = 0;
int i=0;
while(picks<10)
{
//previous entry clear
gotoxy(8,35); cout << " ";
gotoxy(8,35); cout << "Enter number: ";
cin >> number;
number--;
user_picks[i] = number;
//put [ ] box around user selected number
gotoxy(num_coords[number].X-1, num_coords[number].Y); cout << '[';
if(number<9) //handle 1 digit numbers
{
gotoxy(num_coords[number].X+1, num_coords[number].Y);
}
else //handle 2 digit numbers
{
gotoxy(num_coords[number].X+2, num_coords[number].Y);
}
num_coords[number].selected = true;
cout << ']';
picks++;
gotoxy(40,35); cout << "Pick " << picks << " of 10 ";
}
//Clear to prevent further user entry
gotoxy(8,35); cout << " ";
}
void keno::computer_draw()
{
int randoms[80];
int snooze = 30;
int cp = 0;
//$25 to play
money -= 25;
gotoxy(8,7); cout << "Draw: ";
gotoxy(40,7); cout << "Hits: ";
//generate a list of numbers
for(int i=0; i<80; i++)
{
randoms[i] = i;
}
//randomly shuffle the numbers
for(int i=0; i<160; i++)
{
swap(randoms[rand()%80], randoms[rand()%80]);
}
//get a list of 20 'computer picked' randomly drawn numbers
for(int i=0; i<20; i++)
{
computer_picks[i] = randoms[i];
}
for(int i=0; i<20; i++)
{
cp = computer_picks[i];
//handle 'Hits'
if(num_coords[cp].selected)
{
hits++;
gotoxy(num_coords[cp].X-1, num_coords[cp].Y); cout << "HIT!";
gotoxy(18,7); cout << "HIT!";
gotoxy(47,7); cout << hits;
}
else //handle 'Miss'; display *'s around computer selected numbers.
{
gotoxy(num_coords[cp].X-1, num_coords[cp].Y); cout << '*';
if(cp<9) //handle 1 digit numbers
{
gotoxy(num_coords[cp].X+1, num_coords[cp].Y); cout << '*';
}
else //handle 2 digit numbers
{
gotoxy(num_coords[cp].X+2, num_coords[cp].Y); cout << '*';
}
}
gotoxy(14,7); cout << cp+1;
Sleep(1000);
//number clear
gotoxy(13,7); cout << " ";
}
//final clear ("Draw: " clear)
gotoxy(8,7); cout << " ";
turn_counter++;
}
void keno::calc_winnings()
{
gotoxy(20,6); cout << "You Win ";
switch(hits)
{
case 1: money += 10; cout << "$10! "; break;
case 2: money += 20; cout << "$20! "; break;
case 3: money += 50; cout << "$50! "; break;
case 4: money += 100; cout << "$100! "; break;
case 5: money += 200; cout << "$200! "; break;
case 6: money += 500; cout << "$500! "; break;
case 7: money += 1000; cout << "$1,000! "; break;
case 8: money += 2000; cout << "$2,000! "; break;
case 9: money += 5000; cout << "$5,000! "; break;
case 10: money += 10000; cout << "$10,000! "; break;
default: cout << "Nothing!";
}
Sleep(3000);
}
void keno::reset()
{
picks = 0;
hits = 0;
clear_screen();
for(int i=0; i<80; i++)
{
num_coords[i].selected = false;
}
}
//Win32 API functions <windows.h>
void keno::gotoxy(int x, int y)
{
COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void keno::clear_screen()
{
DWORD n;
DWORD size;
COORD coord = {0};
CONSOLE_SCREEN_BUFFER_INFO csbi;
HANDLE h = GetStdHandle ( STD_OUTPUT_HANDLE );
GetConsoleScreenBufferInfo ( h, &csbi );
size = csbi.dwSize.X * csbi.dwSize.Y;
FillConsoleOutputCharacter ( h, TEXT ( ' ' ), size, coord, &n );
GetConsoleScreenBufferInfo ( h, &csbi );
FillConsoleOutputAttribute ( h, csbi.wAttributes, size, coord, &n );
SetConsoleCursorPosition ( h, coord );
}
void keno::set_console_size(int x, int y)
{
HANDLE hOut;
SMALL_RECT DisplayArea = {0, 0, 0, 0};
COORD c = {0,0};
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
DisplayArea.Right = x;
DisplayArea.Bottom = y;
c.X = x+1;
c.Y = y+1;
SetConsoleWindowInfo(hOut, TRUE, &DisplayArea);
SetConsoleScreenBufferSize(hOut, c);
}
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