BattlingMaxo 0 Light Poster

I am developing an aquarium in C++ the fish will move by algorithms only, no keyframing. here is my question: exporting the fish model from Blender ( a 3d modelingpackage) that it could be imported into my program with all the bone structure and vertex weight information included. is that possible with Blender? Does anyone here know? I am not at the point in my programming so I have not tried it yet just want ot know if it can be done

BattlingMaxo

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