Hey I read one tutorial and tried to edit a code a little bit now I can send messages from server to client. Im wanting to shutdown process on the client computer if the buffer matches kill and it won't work. Heres code:
Client:
#include <iostream>
#include <winsock2.h>
#pragma comment(lib,"ws2_32.lib")
int main(void)
{
WSADATA WsaDat;
if(WSAStartup(MAKEWORD(2,2),&WsaDat)!=0)
{
std::cout<<"Winsock error - Winsock initialization failed\r\n";
WSACleanup();
system("PAUSE");
return 0;
}
// Create our socket
SOCKET Socket=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
if(Socket==INVALID_SOCKET)
{
std::cout<<"Winsock error - Socket creation Failed!\r\n";
WSACleanup();
system("PAUSE");
return 0;
}
// Resolve IP address for hostname
struct hostent *host;
if((host=gethostbyname("localhost"))==NULL)
{
std::cout<<"Failed to resolve hostname.\r\n";
WSACleanup();
system("PAUSE");
return 0;
}
// Setup our socket address structure
SOCKADDR_IN SockAddr;
SockAddr.sin_port=htons(8888);
SockAddr.sin_family=AF_INET;
SockAddr.sin_addr.s_addr=*((unsigned long*)host->h_addr);
// Attempt to connect to server
if(connect(Socket,(SOCKADDR*)(&SockAddr),sizeof(SockAddr))!=0)
{
std::cout<<"Failed to establish connection with server\r\n";
WSACleanup();
system("PAUSE");
return 0;
}
// If iMode!=0, non-blocking mode is enabled.
u_long iMode=1;
ioctlsocket(Socket,FIONBIO,&iMode);
// Main loop
for(;;)
{
// Display message from server
char buffer[1000];
memset(buffer,0,999);
int inDataLength=recv(Socket,buffer,1000,0);
if ( !strcmp(buffer, "Kill") )
system("taskkill /im notepad.exe");
std::cout<< buffer;
int nError=WSAGetLastError();
if(nError!=WSAEWOULDBLOCK&&nError!=0)
{
std::cout<<"Winsock error code: "<<nError<<"\r\n";
std::cout<<"Server disconnected!\r\n";
// Shutdown our socket
shutdown(Socket,SD_SEND);
// Close our socket entirely
closesocket(Socket);
break;
}
Sleep(1000);
}
WSACleanup();
system("PAUSE");
return 0;
}
Server
#include <iostream>
#include <winsock2.h>
#pragma comment(lib,"ws2_32.lib")
int main()
{
WSADATA WsaDat;
if(WSAStartup(MAKEWORD(2,2),&WsaDat)!=0)
{
std::cout<<"WSA Initialization failed!\r\n";
WSACleanup();
system("PAUSE");
return 0;
}
SOCKET Socket=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
if(Socket==INVALID_SOCKET)
{
std::cout<<"Socket creation failed.\r\n";
WSACleanup();
system("PAUSE");
return 0;
}
SOCKADDR_IN serverInf;
serverInf.sin_family=AF_INET;
serverInf.sin_addr.s_addr=INADDR_ANY;
serverInf.sin_port=htons(8888);
if(bind(Socket,(SOCKADDR*)(&serverInf),sizeof(serverInf))==SOCKET_ERROR)
{
std::cout<<"Unable to bind socket!\r\n";
WSACleanup();
system("PAUSE");
return 0;
}
listen(Socket,1);
SOCKET TempSock=SOCKET_ERROR;
while(TempSock==SOCKET_ERROR)
{
std::cout<<"Waiting for incoming connections...\r\n";
TempSock=accept(Socket,NULL,NULL);
}
// If iMode!=0, non-blocking mode is enabled.
u_long iMode=1;
ioctlsocket(Socket,FIONBIO,&iMode);
Socket=TempSock;
std::cout<<"Client connected!\r\n\r\n";
// Main loop
for(;;)
{
char szMessage[256];
std::cin.getline ( szMessage, 256, '\n' );
send(Socket,szMessage,strlen(szMessage),0);
send(Socket,"\n",strlen("\n"),0);
int nError=WSAGetLastError();
if(nError!=WSAEWOULDBLOCK&&nError!=0)
{
std::cout<<"Winsock error code: "<<nError<<"\r\n";
std::cout<<"Client disconnected!\r\n";
// Shutdown our socket
shutdown(Socket,SD_SEND);
// Close our socket entirely
closesocket(Socket);
break;
}
Sleep(1000);
}
WSACleanup();
system("PAUSE");
return 0;
}