I have a little problem with my if statement. I have a code where I am comparing if a sprite has moved far enough for another one to generate behind it. Here it is (the dots are choped out code):
if (unit > 0)
{
if (moved > speed + 5)
{ .....
}
......
}
here is where I define moved:
moved = moved + speed ;
enMoved = enMoved + enSpeed;
and then here is a code for the enemy movement (same as above just starts on the other side of the screen):
if (enUnit > 0)
{
if (enMoved > enSpeed + 5)
{ .......
}
.......
}
The enemy code works, but the player code does not. The codes are copies except the cariables have been changed. I can upload the full code if you request it. Thanks:)