for some reason iam not getting the right map. i think the problem is
x += 130;
y += 130;
#include "DarkGDK.h"
const int ROWS = 10;
const int COLS = 13;
int level[ROWS][COLS] = {
{1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,1,1,0,0,0,0,0,1},
{1,0,0,0,0,1,1,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1}
};
void DarkGDK(void)
{
dbSyncOn();
dbSyncRate(60);
dbDisableEscapeKey();
dbLoadImage("rock.bmp", 1);
int x = 0;
int y = 0;
for(int r = 0; r < ROWS; r++)
{
x = 0;
for(int c = 0; c < COLS; c++)
{
dbPasteImage(level[r][c], x, y);
x += 130;
}
y += 130;
}
while(LoopGDK())
{
if(dbEscapeKey() == 1)
{
break;
}
dbSync();
}
}