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About 964 results for
enemies
- Page 1
problem switching direction when I create mult enemies in libgdx(box2d)
Programming
Software Development
10 Years Ago
by hwoarang69
…left senor than move enmey right. I am creating 3
enemies
and I am storeing them in arraylist. -------- # Problem…if a enemy switch direction than all of
enemies
switch directions together. I know why this …// create & store in array list
Enemies
e1 = new Enemy1(body);
Enemies
e2 = new Enemy1(body); //problem here…
Adding multiple enemies to a platform scroller?
Programming
Software Development
14 Years Ago
by nola_Coder
… problems when trying to drop multiple
enemies
across the map. I basically made 7 additional
enemies
and gave them different starting positions…
Making data structures for enemies.
Programming
Software Development
13 Years Ago
by valestrom
… no idea how to use it. (File containing values for
enemies
) Monsterreader: [CODE]#include <iosteam> using namespace std; struct…
Re: Making data structures for enemies.
Programming
Software Development
13 Years Ago
by mrnutty
… takeDamage(int damageToTake){ health -= damageToTake; } } //..and so on for other
enemies
//..and go on from there [/code]
Re: Making data structures for enemies.
Programming
Software Development
13 Years Ago
by valestrom
… takeDamage(int damageToTake){ health -= damageToTake; } } //..and so on for other
enemies
//..and go on from there [/code][/QUOTE] This looks great…
Bounding box collision detection with an array of enemies...
Programming
Software Development
13 Years Ago
by mxa92
… } else { pacmanPos.Y ++; } }[/code] However, I have an array of
enemies
(munchies) and trying to stop them spawning on top of…
Re: Bounding box collision detection with an array of enemies...
Programming
Software Development
13 Years Ago
by gusano79
[QUOTE=mxa92;1698735]I have an array of
enemies
(munchies) and trying to stop them spawning on top of …
Re: problem switching direction when I create mult enemies in libgdx(box2d)
Programming
Software Development
10 Years Ago
by JamesCherrill
Maybe `wallSwitch` needs to be an attribute (instance variable) of the Enemy class, so each Enemy has it's own value for that variable?
Re: problem switching direction when I create mult enemies in libgdx(box2d)
Programming
Software Development
10 Years Ago
by hwoarang69
order which i am create them. .. = new contectListern(); // has begincontect() & endcontect() .... .. new enemy(); //create enmeies contectListener class class contectListener{ public void beginContact(Contact contact) { ... // Enemy switch direction if (fa.getUserData() != null &…
Re: problem switching direction when I create mult enemies in libgdx(box2d)
Programming
Software Development
10 Years Ago
by hwoarang69
 I have upload a image to show. what is the problem. on left side of image, tell what is going on and on last frame both enemy stop. on right side of image, explian those thing are. the enemy(1) is not switching direction. -…
Re: problem switching direction when I create mult enemies in libgdx(box2d)
Programming
Software Development
10 Years Ago
by JamesCherrill
It's hard to see what's going on from those fragments, especially because you seem to have reversed the Java conventions for capitalising names. So in line 6 Enemy.wallSwitch = true; what exactly is Enemy and where is it set? It looks like a class name, but the class seems to be named enemy (as if it's a variable) In your move method why do you…
Re: Adding multiple enemies to a platform scroller?
Programming
Software Development
14 Years Ago
by daviddoria
This might go better in the Game Development subforum: [url]http://www.daniweb.com/forums/forum71.html[/url] Dave
Re: Bounding box collision detection with an array of enemies...
Programming
Software Development
13 Years Ago
by mxa92
I've just tried that, and I have tried a variation of that in previous attempts; it just seems to keep the munchies constantly re-spawning at the top of the screen as if they're constantly colliding with one another... =S
Re: Bounding box collision detection with an array of enemies...
Programming
Software Development
13 Years Ago
by gusano79
[QUOTE=mxa92;1699087]I've just tried that, and I have tried a variation of that in previous attempts; it just seems to keep the munchies constantly re-spawning at the top of the screen as if they're constantly colliding with one another... =S[/QUOTE] Can you post the new code?
Re: Bounding box collision detection with an array of enemies...
Programming
Software Development
13 Years Ago
by skatamatic
[QUOTE=gusano79;1698972]If you want to check for collisions between munchies, one way to do it is to use two loops, along these lines: [CODE]for(int i = 0; i < noOfMunchies - 1; i++) { for(int j = i; j < noOfMunchies; j++) { // Check for collision between munchies i and j here. } }[/CODE] This is a very simple,…
Re: Bounding box collision detection with an array of enemies...
Programming
Software Development
13 Years Ago
by mxa92
[QUOTE=skatamatic;1700511]Just a side note, make sure you don't check for a collision with itself. (ie if i != j then do the check).[/QUOTE] Ah, that got it! Thank you, and thank you gusano79 for the help :) [code]// Munchie colliding with the munchies for (int i = 0; i < noOfMunchies - 1; i++) {…
Re: Bounding box collision detection with an array of enemies...
Programming
Software Development
13 Years Ago
by gusano79
Oh right. Also, instead of this: [CODE]for (int i = 0; i < noOfMunchies - 1; i++) { for (int j = i; j < noOfMunchies; j++) { if (i != j) { [COLOR="Green"]// ...[/COLOR] } } }[/CODE] You can do this: [CODE]for (int i = 0; i < noOfMunchies - 1; i++) { for (int j…
Re: Word Association Game
Community Center
Geeks' Lounge
18 Years Ago
by anupam_smart
enemies
--> We are not?
Help adding a second enemy in pygame
Programming
Software Development
11 Years Ago
by gmill198
…0, 0)) for count in range(len(
enemies
)):
enemies
[count].x += + enemyspeed
enemies
[count].render() if
enemies
[len(
enemies
)-1].x > 590: enemyspeed = …-3 for count in range(len(
enemies
)):
enemies
[count].y += 5 if
enemies
[0].x < 10: enemyspeed = 3 for…
XNA Error : No overload for method '' takes '0' arguments
Programming
Software Development
14 Years Ago
by Robert955
…None, 0); foreach (GameObject enemy in
enemies
) { if (enemy.alive) { …sprite.Height); foreach (GameObject enemy in
enemies
) { Rectangle enemyRect = new Rectangle( …
C# scrolling game help
Programming
Game Development
4 Years Ago
by Onion13
… //function handles collision with
enemies
, player shooting and hitting
enemies
//
enemies
hitting player, player touches…} } } void EnemymoveBullet() {//This handles the
enemies
shooting at player e1laser.Left -= 100; if …
Need help Python pygame making pause unpause function
Programming
Software Development
7 Years Ago
by Traj
…#Choose a number of
enemies
number_of_enemies = 6 #Create and empty list of
enemies
enemies
= [] #Add
enemies
to the list for….xcor() < -280: #Move all
enemies
down for e in
enemies
: y = e.ycor() y -= 40 e…
PyGame spcae invaders
Programming
Software Development
15 Years Ago
by pymatio
…time_passed_seconds): down = False for enemy in self.
enemies
: if(enemy.checkIfOutOfScreen()): down = True break…: enemy.move() for enemy in self.
enemies
: for bullet in enemy.bullets: bullet.move…
Problems with rand()
Programming
Software Development
14 Years Ago
by totalwar235
…string E_Name; //string E_Name2; srand(time(NULL)); int
Enemies
= rand() % 8; if((
Enemies
== 0)||(
Enemies
== 1)) { E_Number = 1; E_Health = 15;…0; E_DMG = (rand() % 3); E_Name="Zealot"; } if((
Enemies
== 6)||(
Enemies
== 7)) { E_Number = 1; E_Health = 35; E_Exp = 1; …
HELP : else, if problem
Programming
Software Development
15 Years Ago
by C++_Beginner
…std::string; int main() { const int GOLD = 1200; int ADVENTURERS,
ENEMIES
, SURVIVORS; string LEADER; // Player Info cout << "Welcome… << "Enter the number of
enemies
: " ; cin >>
ENEMIES
; SURVIVORS = ADVENTURERS -
ENEMIES
; //Telling the story cout << &…
XNA - per-pixel collision problem
Programming
Software Development
14 Years Ago
by Robert955
…None, 0); foreach (GameObject enemy in
enemies
) { if (enemy.alive) { …sprite.Height); foreach (GameObject enemy in
enemies
) { Rectangle enemyRect = new Rectangle( …
Re: C# scrolling game help
Programming
Game Development
4 Years Ago
by Onion13
… bouncing all over the screen, show how many
enemies
the player has killed private void finaletimer_Tick(object sender…(); lblkilled.Text = "" + kills;//shows how many
enemies
player killed AutoMovePlayer(); } } When the boss dies the player scrolls…
Issue with smaller browsers
Digital Media
UI / UX Design
14 Years Ago
by Hell Bomb
…right into Nexon Game code, allowing you to see your
enemies
and allies anywhere on the map.">-Nexon Chams…;> <div><a title="Prediction lags
enemies
around you enabeling you to shoot them with easy and… looking advantage or zip around the map gunning down your
enemies
before they know what hit them.">-Speed Hack…
How can I get multiple object at runtime
Programming
Software Development
14 Years Ago
by vishalonne
… an array of all
enemies
public EnemyShip[] getEnemies() { EnemyShip[]
enemies
= { enemy1, enemy2, enemy3 }; return
enemies
; } // You can…int readNumEnemies() { return promptInt("Enter the number of
enemies
: "); } public EnemyShip createEnemy(int number) { …
Tic-Tac-Toe MiniMax AI Alogorithm
Programming
Software Development
15 Years Ago
by Medalgod
… 0; int numberOfFriendlyPositions = 0; //count how many
enemies
&& friendlies are in the 3 cells. … 0; int numberOfFriendlyPositions = 0; //count how many
enemies
&& friendlies are in the 3 cells.…
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