JOGL Programming Software Development by yazz110 Hi Everyone, Starting to write **3D images** using** JOGL **and I can't seem to find any **recent information** and help about **JOGL** and creation. I noticed that most of the terms have changed and it doesn't work. Any **recommendations** on what I could read to help update me and keep me up to speed. Thanks Re: JOGL Programming Software Development by DavidKroukamp Did you even read the link? and read does not mean look at it, well either way here is the link on the page I gave under Lesson 4- http://www.leolol.com/drupal/tutorials/3d-graphics-jogl-opengl-etc/jogl-lesson-4-3d-shapes-and-rotation-opengl unless I misunderstood you Re: JOGL Programming Software Development by yazz110 > I'm not sure, what in specific you are looking for, but here's a great place to start: http://j I'm looking for a more current guide for beginners to JOGL. I cannot seem to find any new information on it. I'm trying to create 3D images which can be called and manipulated by the user. Re: JOGL Programming Software Development by DavidKroukamp I'm not sure, what in specific you are looking for, but here's a great place to start: http://jogamp.org/wiki/index.php/Jogl_Tutorial Re: JOGL Programming Software Development by yazz110 Awesomem, thanks for your help. I have read the previous link but I was wondering if there is any other information in form of text(text book). Re: JOGL How to texture glDrawElements Programming Game Development by emilo35 … say that I'm not going to set up the jogl environment for the sole purpose of debugging/finding a solution… Issues with JOGL Programming Software Development by petzoldt01 …confusion comes from a couple of sources. One, SWT and JOGL aren't exactly made for each other, so documentation is…* way to do things. Second, I have got SWT and JOGL working together in several instances without any problems, but once… display method above works find when I slap all the JOGL goodies together (leaving out my classes). It makes no … Impressive Java 6 JOGL/Java2D effects not supported by Mac? Programming Software Development by buffonomics … of the neat things that can be done when mixing JOGL, Swing and Java2d. However, it seems these only work on…, with "Java for Mac (java 6)" not having JOGL/Java2D interoperability support. Has anyone tried playing around with… OSX? Did you try running the XTrans demo on the JOGL site? Did it work for you? Even trying to compile… Re: Impressive Java 6 JOGL/Java2D effects not supported by Mac? Programming Software Development by buffonomics … of the neat things that can be done when mixing JOGL, Swing and Java2d. However, it seems these only work on…, with "Java for Mac (java 6)" not having JOGL/Java2D interoperability support. Has anyone tried playing around with… OSX? Did you try running the XTrans demo on the JOGL site? Did it work for you? Even trying to compile… Re: Impressive Java 6 JOGL/Java2D effects not supported by Mac? Programming Software Development by buffonomics …someone builds on their own in isolation. JOGL is just a Java-binding that wraps around…is a standard, and does not depend on JOGL. It exists in all the Major OSs (…). Moving on, I wasn't refering to JOGL not working on the mac, because it does…). I'm referring to the new "JOGL/Java2D interoperability" feature present in the JDK… Re: Issues with JOGL Programming Software Development by petzoldt01 … I was getting a blank screen. My first attempts with JOGL were simply to wrap up all of the little pieces… examples working WITH my new wrappers, I started leaving Java/JOGL documentation, and started digging into more straight-up OpenGL (many… Re: Issues with JOGL Programming Software Development by Ezzaral Hard to say really, especially not seeing your custom wrapper code. I have only used JOGL with Swing/AWT, so I'm not familiar with any of the issues related to its use with SWT, but since you say the code works fine without your abstractions I would look to those first and make sure you aren't losing the context or canvas somewhere in there. Re: Issues with JOGL Programming Software Development by petzoldt01 … at any given time. [/quote] ... and I also know that JOGL creates many different threads for synchronization reasons, and I bet… Re: Impressive Java 6 JOGL/Java2D effects not supported by Mac? Programming Software Development by masijade Well, sorry to say, JOGL is not part of the JDK itself, so Mac is … new JOGL package error Programming Game Development by gingerfish … java and i'm trying to use new JOGL package that consists: javax.media.opengl.*; when i write a … How to use old and new JOGL together? Programming Software Development by gingerfish How to make so the new and old JOGL packages both work? :?: thanks :icon_cheesygrin: How can I deploy an app that uses JOGL (so is platform dependant)? Programming Software Development by vextorspace I am trying to deploy an application that uses JOGL for 3D rendering, so it is platform dependant. If a … JOGL How to texture glDrawElements Programming Game Development by hallinan Hi, sorry a bout this question but I have no Idea how I would texture something drawn by using glDrawElements? From what I gather you need to use glTexCoordPointer? but I'm still really confused. [CODE] public class DrawWater { public Expr2 func; // The function that is being drawn. private String functionInput; private … Jogl Java Rotation Help Programming Software Development by michael.james.90475 import java.awt.Frame; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.media.opengl.*; import javax.media.opengl.awt.GLCanvas; import javax.media.opengl.glu.*; import com.sun.opengl.util.… Re: Issues with JOGL Programming Software Development by petzoldt01 On that note, I have another question. How exactly are the context, data, and canvas related? So far, all my abstraction classes do are set up and maintain relationships between these three classes, nothing else at all. I have checked and double checked, and I am 99% positive that my classes are not messing up in any obvious way. The only thing … Re: Issues with JOGL Programming Software Development by Ezzaral This is the best succinct explanation that I could find [QUOTE]The JSR-231 APIs specify interfaces two low-level OpenGL abstractions: drawables and contexts. An OpenGL drawable is effectively a surface upon which OpenGL rendering will be performed. In order to perform rendering, an OpenGL rendering context is needed. Contexts and drawables … Re: Issues with JOGL Programming Software Development by Ezzaral Glad you found the issue. Re: Issues with JOGL Programming Software Development by Ezzaral Hehe, yes I have botched initial calculations on such things before too and it can cause a bit of frustration if you don't immediately realize it. Even more so in the early stages of working with OpenGL when you aren't very familiar with any of what you are coding. It does start to snap into place if you keep after it though :) (Watch things like … Re: Impressive Java 6 JOGL/Java2D effects not supported by Mac? Programming Software Development by masijade Does Mac [i]have[/i]/[i]use[/i] OpenGL? Re: Impressive Java 6 JOGL/Java2D effects not supported by Mac? Programming Software Development by buffonomics Every computer OS uses OpenGL. It is DirectX that is isolated to windows. [QUOTE=masijade;1049938]Does Mac [i]have[/i]/[i]use[/i] OpenGL?[/QUOTE] Re: How can I deploy an app that uses JOGL (so is platform dependant)? Programming Software Development by masijade Edit: Nevermind. I completely misread. Edit Again: Include a read me in your distribution giving instructions to the user in case of problems. I.E. this is a user problem and you should provide [i]support[/i], but don't expect to be able to solve every environment related issue programatically. Re: How can I deploy an app that uses JOGL (so is platform dependant)? Programming Software Development by vextorspace I have made an nsis installer that detects if the installation isn't correct and a launcher.exe I wrote in visual c++ for the Windows variant. Re: textures and ATI cards == crash Programming Software Development by vextorspace …3277284 /home/douglas/.netbeans/7.0/jogl-runtime/jogl.jar-natives-linux-i586/libjogl.so …3277284 /home/douglas/.netbeans/7.0/jogl-runtime/jogl.jar-natives-linux-i586/libjogl.so…3277285 /home/douglas/.netbeans/7.0/jogl-runtime/jogl.jar-natives-linux-i586/libjogl_awt.so … Optimization of 2D Graphics Programming Software Development by WargRider … Java, I noticed that the creator said he had used JOGL(Java OpenGL) to render his 2d graphics. In my game… onto the canvas, should I change this method and use JOGL? What is the most efficient way of STORING the image… textures and ATI cards == crash Programming Software Development by vextorspace I have an JOGL based opengl program that uses textures on flat surfaces. After … void main(String[] args) { Frame frame = new Frame("Simple JOGL Application"); GLCanvas canvas = new GLCanvas(); SimpleJOGL sjogl = new SimpleJOGL…