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About 93 results for
jogl
- Page 1
JOGL
Programming
Software Development
12 Years Ago
by yazz110
Hi Everyone, Starting to write **3D images** using**
JOGL
**and I can't seem to find any **recent information** and help about **
JOGL
** and creation. I noticed that most of the terms have changed and it doesn't work. Any **recommendations** on what I could read to help update me and keep me up to speed. Thanks
Re: JOGL
Programming
Software Development
12 Years Ago
by DavidKroukamp
Did you even read the link? and read does not mean look at it, well either way here is the link on the page I gave under Lesson 4- http://www.leolol.com/drupal/tutorials/3d-graphics-
jogl
-opengl-etc/
jogl
-lesson-4-3d-shapes-and-rotation-opengl unless I misunderstood you
Re: JOGL
Programming
Software Development
12 Years Ago
by yazz110
> I'm not sure, what in specific you are looking for, but here's a great place to start: http://j I'm looking for a more current guide for beginners to
JOGL
. I cannot seem to find any new information on it. I'm trying to create 3D images which can be called and manipulated by the user.
Re: JOGL
Programming
Software Development
12 Years Ago
by DavidKroukamp
I'm not sure, what in specific you are looking for, but here's a great place to start: http://jogamp.org/wiki/index.php/Jogl_Tutorial
Re: JOGL
Programming
Software Development
12 Years Ago
by yazz110
Awesomem, thanks for your help. I have read the previous link but I was wondering if there is any other information in form of text(text book).
Re: JOGL How to texture glDrawElements
Programming
Game Development
14 Years Ago
by emilo35
… say that I'm not going to set up the
jogl
environment for the sole purpose of debugging/finding a solution…
Issues with JOGL
Programming
Software Development
17 Years Ago
by petzoldt01
…confusion comes from a couple of sources. One, SWT and
JOGL
aren't exactly made for each other, so documentation is…* way to do things. Second, I have got SWT and
JOGL
working together in several instances without any problems, but once… display method above works find when I slap all the
JOGL
goodies together (leaving out my classes). It makes no …
Impressive Java 6 JOGL/Java2D effects not supported by Mac?
Programming
Software Development
15 Years Ago
by buffonomics
… of the neat things that can be done when mixing
JOGL
, Swing and Java2d. However, it seems these only work on…, with "Java for Mac (java 6)" not having
JOGL
/Java2D interoperability support. Has anyone tried playing around with… OSX? Did you try running the XTrans demo on the
JOGL
site? Did it work for you? Even trying to compile…
Re: Impressive Java 6 JOGL/Java2D effects not supported by Mac?
Programming
Software Development
15 Years Ago
by buffonomics
… of the neat things that can be done when mixing
JOGL
, Swing and Java2d. However, it seems these only work on…, with "Java for Mac (java 6)" not having
JOGL
/Java2D interoperability support. Has anyone tried playing around with… OSX? Did you try running the XTrans demo on the
JOGL
site? Did it work for you? Even trying to compile…
Re: Impressive Java 6 JOGL/Java2D effects not supported by Mac?
Programming
Software Development
15 Years Ago
by buffonomics
…someone builds on their own in isolation.
JOGL
is just a Java-binding that wraps around…is a standard, and does not depend on
JOGL
. It exists in all the Major OSs (…). Moving on, I wasn't refering to
JOGL
not working on the mac, because it does…). I'm referring to the new "
JOGL
/Java2D interoperability" feature present in the JDK…
Re: Issues with JOGL
Programming
Software Development
17 Years Ago
by petzoldt01
… I was getting a blank screen. My first attempts with
JOGL
were simply to wrap up all of the little pieces… examples working WITH my new wrappers, I started leaving Java/
JOGL
documentation, and started digging into more straight-up OpenGL (many…
Re: Issues with JOGL
Programming
Software Development
17 Years Ago
by Ezzaral
Hard to say really, especially not seeing your custom wrapper code. I have only used
JOGL
with Swing/AWT, so I'm not familiar with any of the issues related to its use with SWT, but since you say the code works fine without your abstractions I would look to those first and make sure you aren't losing the context or canvas somewhere in there.
Re: Issues with JOGL
Programming
Software Development
17 Years Ago
by petzoldt01
… at any given time. [/quote] ... and I also know that
JOGL
creates many different threads for synchronization reasons, and I bet…
Re: Impressive Java 6 JOGL/Java2D effects not supported by Mac?
Programming
Software Development
15 Years Ago
by masijade
Well, sorry to say,
JOGL
is not part of the JDK itself, so Mac is …
new JOGL package error
Programming
Game Development
15 Years Ago
by gingerfish
… java and i'm trying to use new
JOGL
package that consists: javax.media.opengl.*; when i write a …
How to use old and new JOGL together?
Programming
Software Development
15 Years Ago
by gingerfish
How to make so the new and old
JOGL
packages both work? :?: thanks :icon_cheesygrin:
How can I deploy an app that uses JOGL (so is platform dependant)?
Programming
Software Development
14 Years Ago
by vextorspace
I am trying to deploy an application that uses
JOGL
for 3D rendering, so it is platform dependant. If a …
JOGL How to texture glDrawElements
Programming
Game Development
14 Years Ago
by hallinan
Hi, sorry a bout this question but I have no Idea how I would texture something drawn by using glDrawElements? From what I gather you need to use glTexCoordPointer? but I'm still really confused. [CODE] public class DrawWater { public Expr2 func; // The function that is being drawn. private String functionInput; private …
Jogl Java Rotation Help
Programming
Software Development
10 Years Ago
by michael.james.90475
import java.awt.Frame; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.media.opengl.*; import javax.media.opengl.awt.GLCanvas; import javax.media.opengl.glu.*; import com.sun.opengl.util.…
Re: Issues with JOGL
Programming
Software Development
17 Years Ago
by petzoldt01
On that note, I have another question. How exactly are the context, data, and canvas related? So far, all my abstraction classes do are set up and maintain relationships between these three classes, nothing else at all. I have checked and double checked, and I am 99% positive that my classes are not messing up in any obvious way. The only thing …
Re: Issues with JOGL
Programming
Software Development
17 Years Ago
by Ezzaral
This is the best succinct explanation that I could find [QUOTE]The JSR-231 APIs specify interfaces two low-level OpenGL abstractions: drawables and contexts. An OpenGL drawable is effectively a surface upon which OpenGL rendering will be performed. In order to perform rendering, an OpenGL rendering context is needed. Contexts and drawables …
Re: Issues with JOGL
Programming
Software Development
17 Years Ago
by Ezzaral
Glad you found the issue.
Re: Issues with JOGL
Programming
Software Development
17 Years Ago
by Ezzaral
Hehe, yes I have botched initial calculations on such things before too and it can cause a bit of frustration if you don't immediately realize it. Even more so in the early stages of working with OpenGL when you aren't very familiar with any of what you are coding. It does start to snap into place if you keep after it though :) (Watch things like …
Re: Impressive Java 6 JOGL/Java2D effects not supported by Mac?
Programming
Software Development
15 Years Ago
by masijade
Does Mac [i]have[/i]/[i]use[/i] OpenGL?
Re: Impressive Java 6 JOGL/Java2D effects not supported by Mac?
Programming
Software Development
15 Years Ago
by buffonomics
Every computer OS uses OpenGL. It is DirectX that is isolated to windows. [QUOTE=masijade;1049938]Does Mac [i]have[/i]/[i]use[/i] OpenGL?[/QUOTE]
Re: How can I deploy an app that uses JOGL (so is platform dependant)?
Programming
Software Development
14 Years Ago
by masijade
Edit: Nevermind. I completely misread. Edit Again: Include a read me in your distribution giving instructions to the user in case of problems. I.E. this is a user problem and you should provide [i]support[/i], but don't expect to be able to solve every environment related issue programatically.
Re: How can I deploy an app that uses JOGL (so is platform dependant)?
Programming
Software Development
13 Years Ago
by vextorspace
I have made an nsis installer that detects if the installation isn't correct and a launcher.exe I wrote in visual c++ for the Windows variant.
Re: textures and ATI cards == crash
Programming
Software Development
13 Years Ago
by vextorspace
…3277284 /home/douglas/.netbeans/7.0/
jogl
-runtime/
jogl
.jar-natives-linux-i586/libjogl.so …3277284 /home/douglas/.netbeans/7.0/
jogl
-runtime/
jogl
.jar-natives-linux-i586/libjogl.so…3277285 /home/douglas/.netbeans/7.0/
jogl
-runtime/
jogl
.jar-natives-linux-i586/libjogl_awt.so …
Optimization of 2D Graphics
Programming
Software Development
14 Years Ago
by WargRider
… Java, I noticed that the creator said he had used
JOGL
(Java OpenGL) to render his 2d graphics. In my game… onto the canvas, should I change this method and use
JOGL
? What is the most efficient way of STORING the image…
textures and ATI cards == crash
Programming
Software Development
13 Years Ago
by vextorspace
I have an
JOGL
based opengl program that uses textures on flat surfaces. After … void main(String[] args) { Frame frame = new Frame("Simple
JOGL
Application"); GLCanvas canvas = new GLCanvas(); SimpleJOGL sjogl = new SimpleJOGL…
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