Hello. I'm stuck with my Yahtzee project.

The first five lines are filled with a brief explanation of the case. Please read them

/* I'm writing Yahtzee in C++. So far so good, but I'm stuck now on the recognition of staights and full houses.
It's about the lines 131 to 144. There's supposed to be a sorting mechanism there. I just can't get it done. 

Please don't copy this for your own purpose.
*/

#include <iostream>
#include <stdlib.h>
#include <string>

#define SHOWSCORES_PURPOSE_SHOWSCORES   1
#define SHOWSCORES_PURPOSE_ENTEROPTIONS 2

#define FIELDNAME_1S                1
#define FIELDNAME_2S                2
#define FIELDNAME_3S                3
#define FIELDNAME_4S                4
#define FIELDNAME_5S                5
#define FIELDNAME_6S                6
#define FIELDNAME_BONUS             7
#define FIELDNAME_THREEOFAKIND      8
#define FIELDNAME_FOUROFAKIND       9
#define FIELDNAME_FULLHOUSE         10
#define FIELDNAME_SMALL_STRAIGHT    11
#define FIELDNAME_LARGE_STRAIGHT    12
#define FIELDNAME_YAHTZEE           13
#define FIELDNAME_CHANCE            14

using namespace std;

int FieldScore(int Field, int nPlayer);

void ShowScoresUpperSection(int nPlayer, int Purpose);
void ShowScoresLowerSection(int nPlayer, int Purpose);
void ShowDice();
void RollDice(int DiceToRoll);
void EnterScore();

int Die[5];
int ScoreField[14][10]; // For max 10 player

const string FieldName[20][14] = {
    "1's             ",
    "2's             ",
    "3's             ",
    "4's             ",
    "5's             ",
    "6's             ",
    "Bonus           ",
    "Three-of-a-kind ",
    "Four-of-a-kind  ",
    "Full House      ",
    "Small straight  ",
    "Large straight  ",
    "Yahtzee         ",
    "Chance          "
};

int main()
{

    int nNoPlayers;

    cout << "Enter number of players" << endl;
    cin >> nNoPlayers;

    bool bGameOver = false;
    while( !bGameOver ) {

    int TimesDiceRolled = 0;

        for( int n = 0; n < nNoPlayers; n++ ) {

            cout << "Player " << n << "'s turn" << endl;
            cout << "Pick an option: " << endl
                << "1) Show upper scorefields" << endl
                << "2) Show lower scorefields" << endl
                << "3) Show dice" << endl
                << "4) (Re)roll dice" << endl
                << "5) Enter score" << endl;

            char cOption;
            cin >> cOption;

            if( cOption == '1' ) {
                ShowScoresUpperSection(n, SHOWSCORES_PURPOSE_SHOWSCORES);
            }

            if( cOption == '2' ) {
                ShowScoresLowerSection(n, SHOWSCORES_PURPOSE_SHOWSCORES);
            }

            if( cOption == '3' ) {
                ShowDice();
            }

            if( cOption == '4' ) {
                int DiceToRoll = 0;
                cout << "Enter dice to roll in this way: 124 rolling dice 1, 2 and 4" << endl;
                cin >> DiceToRoll;
                RollDice(DiceToRoll);
                TimesDiceRolled++;
            }

            if( cOption == '5' ) {
                ShowScoresUpperSection(n, SHOWSCORES_PURPOSE_ENTEROPTIONS);
                ShowScoresLowerSection(n, SHOWSCORES_PURPOSE_ENTEROPTIONS);
            }

            if( TimesDiceRolled >= 3 ) {
                break;
            }

        }

        cout << "Play another game (Y/N)?" << endl;
        char cAnotherGameYN;
        cin >> cAnotherGameYN;

        if( cAnotherGameYN == 'N' || cAnotherGameYN == 'n' ) {
            bGameOver = true;
        }
    }
    cout << "Game over";
}

int FieldScore(int nField, int nPlayer) {

    int Score = 0;

    struct dieset {
        int value;
        int location;
    }

    dieset sortedDie[5];

    for( int val = 1; val <= 6; val++ ) {
        for( d = 0; d < 5; d++ ) {
            if( Die[d] > val ) {
                sortedDie[d].value = val;
            }
        }
    }

    switch(nField) {

        case FIELDNAME_1S:
            Score = 0;
            for(int n; n < 5; n++) {
                if( Die[n] == 1 ) {
                    Score += 1;
                }
            }
            break;

        case FIELDNAME_2S:
            Score = 0;
            for(int n; n < 5; n++) {
                if( Die[n] == 2 ) {
                    Score += 2;
                }
            }
            break;

        case FIELDNAME_3S:
            Score = 0;
            for(int n; n < 5; n++) {
                if( Die[n] == 3 ) {
                    Score += 3;
                }
            }
            break;

        case FIELDNAME_4S:
            Score = 0;
            for(int n; n < 5; n++) {
                if( Die[n] == 4 ) {
                    Score += 4;
                }
            }
            break;

        case FIELDNAME_5S:
            Score = 0;
            for(int n; n < 5; n++) {
                if( Die[n] == 5 ) {
                    Score += 5;
                }
            }
            break;

        case FIELDNAME_6S:
            Score = 0;
            for(int n; n < 5; n++) {
                if( Die[n] == 6 ) {
                    Score += 6;
                }
            }
            break;

        case FIELDNAME_BONUS:
            if(     ScoreField[0][nPlayer] > 0 &&
                    ScoreField[1][nPlayer] > 0 &&
                    ScoreField[2][nPlayer] > 0 &&
                    ScoreField[3][nPlayer] > 0 &&
                    ScoreField[4][nPlayer] > 0 &&
                    ScoreField[5][nPlayer] > 0 &&
                    ScoreField[0][nPlayer] +
                    ScoreField[1][nPlayer] +
                    ScoreField[2][nPlayer] +
                    ScoreField[3][nPlayer] +
                    ScoreField[4][nPlayer] +
                    ScoreField[5][nPlayer]
                    >= 63 ) {
                        Score = 35;
                }
                break;

        case FIELDNAME_THREEOFAKIND:

            if( Die[0] == Die[1] && Die[0] == Die[2] ||
                Die[0] == Die[1] && Die[0] == Die[3] ||
                Die[0] == Die[1] && Die[0] == Die[4] ||

                Die[1] == Die[2] && Die[1] == Die[3] ||
                Die[1] == Die[2] && Die[1] == Die[4] ||

                Die[2] == Die[3] && Die[2] == Die[4] ) {}
                    Score = Die[0] + Die[1] + Die[2] + Die[3] + Die[4];
            }
            break;

    }
    return Score;
}

// const char FieldName[15][14] = {
void ShowScoresUpperSection(int nPlayer, int Purpose) {
    if(Purpose == SHOWSCORES_PURPOSE_SHOWSCORES) {
        for( int n = 0; n < 7; n++ ) {
            cout << FieldName[0][n] << ScoreField[n][nPlayer] <<  endl;
        }
        cout << endl;
    }
    else if(Purpose == SHOWSCORES_PURPOSE_ENTEROPTIONS) {
        for( int n = 0; n < 7; n++ ) {
            cout << FieldName[0][n] << ScoreField[n][nPlayer] <<  endl;
        }
        cout << endl;
    }
    return;
}
void ShowScoresLowerSection(int nPlayer, int Purpose) {
    if( Purpose == SHOWSCORES_PURPOSE_SHOWSCORES ) {
        for( int n = 7; n < 13; n++ ) {
            cout << FieldName[0][n] << ScoreField[n][nPlayer] <<  endl;
        }
        cout << endl;
    }
    else if(Purpose == SHOWSCORES_PURPOSE_ENTEROPTIONS) {
        for( int n = 7; n < 13; n++ ) {
            cout << FieldName[0][n] << ScoreField[n][nPlayer] <<  endl;
        }
        cout << endl;
    }
    return;
}

void ShowDice() {
    cout << Die[0] << " " << Die[1]<< " " << Die[2] << " " << Die[3] << " " << Die[5] << endl;
    return;
}

void RollDice(int DiceToRoll) {
    cout << rand() << endl;
}

void EnterScore() {

}

I copied your code from the external site and pasted it into the thread. If you post it on an external site then we have to leave Daniweb to look at it and there is no guarantee it is a safe site. Also, if the code eventually disappears from that site then this thread becomes useless for anyone else.

That's alright. I'll remember it for the next time

Right now, I'm still busy with my Yahtzee project. The problem I face now is that code from line 63 is not executed. Can you tell why? Thanks

#include <iostream>
#include <stdlib.h>
#include <string>

#define SHOWSCORES_PURPOSE_SHOWSCORES   1
#define SHOWSCORES_PURPOSE_ENTEROPTIONS 2

#define FIELDNAME_1S                1
#define FIELDNAME_2S                2
#define FIELDNAME_3S                3
#define FIELDNAME_4S                4
#define FIELDNAME_5S                5
#define FIELDNAME_6S                6
#define FIELDNAME_BONUS             7
#define FIELDNAME_THREEOFAKIND      8
#define FIELDNAME_FOUROFAKIND       9
#define FIELDNAME_FULLHOUSE         10
#define FIELDNAME_SMALL_STRAIGHT    11
#define FIELDNAME_LARGE_STRAIGHT    12
#define FIELDNAME_YAHTZEE           13
#define FIELDNAME_CHANCE            14

using namespace std;

int FieldScore(int Field, int nPlayer);

void ShowScoresUpperSection(int nPlayer, int Purpose);
void ShowScoresLowerSection(int nPlayer, int Purpose);
void ShowDice();
void RollDice(char* DiceToRoll);
void EnterScore();
int Die[5];
int ScoreField[14][10]; // For max 10 player

const string FieldName[16][14] = {
    "1's             ",
    "2's             ",
    "3's             ",
    "4's             ",
    "5's             ",
    "6's             ",
    "Bonus           ",
    "Three-of-a-kind ",
    "Four-of-a-kind  ",
    "Full House      ",
    "Small straight  ",
    "Large straight  ",
    "Yahtzee         ",
    "Chance          "
};

int main() {

    int noPlayers;
    int noTimesRolled;

    cout << "Enter number of players" << endl;
    cin >> noPlayers;

    for( int turn = 0; turn < 14; turn++ ) {
        for( int player = 0; player < noPlayers; player++ ) {
            cout << player << endl;
            while( noTimesRolled < 3 ) {
                noTimesRolled++;
                cout << noTimesRolled;

                cout << "Player " << player << "'s turn" << endl;
                cout << "Pick an option: " << endl
                    << "1) Show upper scorefields" << endl
                    << "2) Show lower scorefields" << endl
                    << "3) Show dice" << endl
                    << "4) (Re)roll dice" << endl
                    << "5) Enter score" << endl
                    << "6) End turn" << endl;

                char cOption;
                cin >> cOption;

                if( cOption == '1' ) {
                    ShowScoresUpperSection(player, SHOWSCORES_PURPOSE_SHOWSCORES);
                }

                if( cOption == '2' ) {
                    ShowScoresLowerSection(player, SHOWSCORES_PURPOSE_SHOWSCORES);
                }

                if( cOption == '3' ) {
                    ShowDice();
                }

                if( cOption == '4' ) {
                    char* DiceToRoll;
                    cout << "Enter dice to roll in this way: 124 rolling dice 1, 2 and 4" << endl;
                    cin >> DiceToRoll;
                    RollDice(DiceToRoll);
                }

                if( cOption == '5' ) {
                    ShowScoresUpperSection(player, SHOWSCORES_PURPOSE_ENTEROPTIONS);
                    ShowScoresLowerSection(player, SHOWSCORES_PURPOSE_ENTEROPTIONS);
                }

                if( cOption == '5' ) {
                    ShowScoresUpperSection(player, SHOWSCORES_PURPOSE_ENTEROPTIONS);
                    ShowScoresLowerSection(player, SHOWSCORES_PURPOSE_ENTEROPTIONS);
                }

                if( cOption == '7' ) {
                    continue;
                }

            }
        }
    }
}

int FieldScore(int nField, int nPlayer) {

    int Score = 0;
/*
    struct dieset {
        int value;
        int location;
    }

    dieset sortedDie[5];

    for( int val = 1; val <= 6; val++ ) {
        for( d = 0; d < 5; d++ ) {
            if( Die[d] == val ) {

                sortedDie[d2].value = val;
                sortedDie[d2].location = 0;

            }
        }
    }

    int SortedDice[6][5]; // value | nodice

    struct dieset {
        int value;
        int start;
    };

    dieset SortedDice[5];

    for( int die_n = 0; die_n < 5; die_n++ ) {

    }

    // Nog niet klaar

   */

    switch(nField) {

        case FIELDNAME_1S:
            Score = 0;
            for(int n; n < 5; n++) {
                if( Die[n] == 1 ) {
                    Score += 1;
                }
            }
            break;

        case FIELDNAME_2S:
            Score = 0;
            for(int n; n < 5; n++) {
                if( Die[n] == 2 ) {
                    Score += 2;
                }
            }
            break;

        case FIELDNAME_3S:
            Score = 0;
            for(int n; n < 5; n++) {
                if( Die[n] == 3 ) {
                    Score += 3;
                }
            }
            break;

        case FIELDNAME_4S:
            Score = 0;
            for(int n; n < 5; n++) {
                if( Die[n] == 4 ) {
                    Score += 4;
                }
            }
            break;

        case FIELDNAME_5S:
            Score = 0;
            for(int n; n < 5; n++) {
                if( Die[n] == 5 ) {
                    Score += 5;
                }
            }
            break;

        case FIELDNAME_6S:
            Score = 0;
            for(int n; n < 5; n++) {
                if( Die[n] == 6 ) {
                    Score += 6;
                }
            }
            break;

        case FIELDNAME_BONUS:
            if(     ScoreField[0][nPlayer] > 0 &&
                    ScoreField[1][nPlayer] > 0 &&
                    ScoreField[2][nPlayer] > 0 &&
                    ScoreField[3][nPlayer] > 0 &&
                    ScoreField[4][nPlayer] > 0 &&
                    ScoreField[5][nPlayer] > 0 &&
                    ScoreField[0][nPlayer] +
                    ScoreField[1][nPlayer] +
                    ScoreField[2][nPlayer] +
                    ScoreField[3][nPlayer] +
                    ScoreField[4][nPlayer] +
                    ScoreField[5][nPlayer]
                    >= 63 ) {
                        Score = 35;
                }
                break;

        case FIELDNAME_THREEOFAKIND:

            if( Die[0] == Die[1] && Die[0] == Die[2] ||
                Die[0] == Die[1] && Die[0] == Die[3] ||
                Die[0] == Die[1] && Die[0] == Die[4] ||

                Die[1] == Die[2] && Die[1] == Die[3] ||
                Die[1] == Die[2] && Die[1] == Die[4] ||

                Die[2] == Die[3] && Die[2] == Die[4] ) {
                Score = Die[0] + Die[1] + Die[2] + Die[3] + Die[4];

            }
            break;

    }
    return Score;
}

void ShowScoresUpperSection(int nPlayer, int Purpose) {
    if(Purpose == SHOWSCORES_PURPOSE_SHOWSCORES) {
        for( int n = 0; n < 7; n++ ) {
            cout << FieldName[0][n] << ScoreField[n][nPlayer] <<  endl;
        }
        cout << endl;
    }
    else if(Purpose == SHOWSCORES_PURPOSE_ENTEROPTIONS) {
        for( int n = 0; n < 7; n++ ) {
            cout << FieldName[0][n] << ScoreField[n][nPlayer] <<  endl;
        }
        cout << endl;
    }
    return;
}
void ShowScoresLowerSection(int nPlayer, int Purpose) {
    if( Purpose == SHOWSCORES_PURPOSE_SHOWSCORES ) {
        for( int n = 7; n < 13; n++ ) {
            cout << FieldName[0][n] << ScoreField[n][nPlayer] <<  endl;
        }
        cout << endl;
    }
    else if(Purpose == SHOWSCORES_PURPOSE_ENTEROPTIONS) {
        for( int n = 7; n < 13; n++ ) {
            cout << FieldName[0][n] << ScoreField[n][nPlayer] <<  endl;
        }
        cout << endl;
    }
    return;
}

void ShowDice() {
    cout << Die[0] << " " << Die[1]<< " " << Die[2] << " " << Die[3] << " " << Die[5] << endl;
    return;
}

void RollDice(char* DiceToRoll) {
    for( int n = 0; n < 5; n++ ) {
        Die[n] = (rand()%6)+1;
    }
 }

void EnterScore() {

}

Several problems just off the top

  1. You aren't initializing noTimesRolled
  2. in several for loops you aren't initializing n
  3. You declare Die[5] which means 0-4 but later you index it by 5.
  4. Why to you pass DiceToRoll to RollDice when it isn't used?
  5. Make sure you are using either a var or a pointer for DiceToRoll but not both

Your biggest problem is the complete lack of comments to say what your code is supposed to be doing.

Fix these problems and get back to us.

Be a part of the DaniWeb community

We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.