Hello, I just need help converting this baby in plain old vanilla C.

You can tell me the equivalents of C to C++ or whatever is more convenient for you.

I'm compiling in MS Visual Studio C++ 2008 and it gives me mostly "undeclared identifiers" and "syntax errors".

Thanks in advance!

#include <iostream>
#include <ctime>

enum EMove {	keUp = 'w',
			keDown = 'z',
			keLeft = 'a',
			keRight = 's'};

// Function declarations
void InitializeBoard(char[4][4]);
void PrintBoard(char[4][4]);
void LocateSpace(int&, int&, char [4][4]);
void Randomize(char[4][4]);
void Move(char[4][4], const EMove);

int main() {
	char caaBoard[4][4];
	InitializeBoard(caaBoard);
	Randomize(caaBoard);

	using namespace std;
	do {
		PrintBoard(caaBoard);
		cout << endl << "w = Up, z = Down, a = Left, s = Right" << endl;
		char cNextMove;
		cin >> cNextMove;
		EMove eNextMove = (EMove)cNextMove;
		Move(caaBoard, eNextMove);
		cout << endl;
	} while (true);

	return EXIT_SUCCESS;
}

void InitializeBoard(char caaBoard[4][4]) {
	const char kcaaInitial[4][4] = {
			{'1', '2', '3', '4'},
			{'5', '6', '7', '8'},
			{'9', 'A', 'B', 'C'},
			{'D', 'E', 'F', ' '}
	};
	for (int iRow = 0; iRow < 4; ++iRow) {
		for (int iCol = 0; iCol < 4; ++iCol) {
			caaBoard[iRow][iCol] = kcaaInitial[iRow][iCol];
		}
	}
}

void PrintBoard(char caaBoard[4][4]) {
	using namespace std;
	for (int iRow = 0; iRow < 4; ++iRow) {
		for (int iCol = 0; iCol < 4; ++iCol) {
			cout << caaBoard[iRow][iCol];
		}
		cout << endl;
	}
}

void LocateSpace(int& irRow, int& irCol, char caaBoard[4][4]) {
	for (int iRow = 0; iRow < 4; ++iRow) {
		for (int iCol = 0; iCol < 4; ++iCol) {
			if (caaBoard[iRow][iCol] == ' ') {
				irRow = iRow;
				irCol = iCol;
			}
		}
	}
}

void Randomize(char caaBoard[4][4]) {
	using namespace std;
	srand((unsigned int)time(0));
	for (int iIndex = 0; iIndex < 1000000; ++iIndex) {
		const int kiNextMove = (rand() % 4);
		switch (kiNextMove) {
			case 0:
				{
					Move(caaBoard, keUp);
					break;
				}
			case 1:
				{
					Move(caaBoard, keDown);
					break;
				}
			case 2:
				{
					Move(caaBoard, keLeft);
					break;
				}
			case 3:
				{
					Move(caaBoard, keRight);
					break;
				}
		}
	}
}

void Move(char caaBoard[4][4], const EMove keMove) {
	int iRowSpace;
	int iColSpace;
	LocateSpace(iRowSpace, iColSpace, caaBoard);
	int iRowMove(iRowSpace);
	int iColMove(iColSpace);
	switch (keMove) {
		case keUp:
			{
				iRowMove = iRowSpace + 1;
				break;
			}
		case keDown:
			{
				iRowMove = iRowSpace - 1;
				break;
			}
		case keLeft:
			{
				iColMove = iColSpace + 1;
				break;
			}
		case keRight:
			{
				iColMove = iColSpace - 1;
				break;
			}
	}
	// Make sure that the square to be moved is in bounds
	if (iRowMove >= 0 && iRowMove < 4 && iColMove >= 0 && iColMove < 4) {
		caaBoard[iRowSpace][iColSpace]	= caaBoard[iRowMove][iColMove];
		caaBoard[iRowMove][iColMove]	= ' ';
	} 
}

printf()....

Oh and include stdio.h instead of iostream. And time.h instead of ctime.

Also, C doesn't have references, so you'll have to convert those reference parameters to pointers.
Just out of curiosity, why do you want to convert it to C?

See here.

printf()....

Oh and include stdio.h instead of iostream. And time.h instead of ctime.

Also, C doesn't have references, so you'll have to convert those reference parameters to pointers.
Just out of curiosity, why do you want to convert it to C?

See here.

Thanks again.

And I answered your question on the other forum.

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