How would i fix the search function?
AVL.h:

#pragma once



#include<iostream>
#include<stdio.h>
using namespace std;

template<class T>
struct TreeNode;

template<class T>
class AVLType
{
public:
    AVLType();
    void InsertItem(T item);
    void Insert(TreeNode<T>*& tree, T item, bool & taller);
    void RotateLeft(TreeNode<T>*& tree);
    void RotateRight(TreeNode<T>*& tree);
    void RightBalance(TreeNode<T> *& tree, bool & taller);
    void LeftBalance(TreeNode<T> *& tree, bool & taller);
    void PrintTreeInOrder();
    void PrintOrdered(TreeNode<T>* tree);
    void InOrderPrint(TreeNode<T>* tree);
    void PrintTreePreOrder();
    void PrintPreOrdered(TreeNode<T>* tree);
    void PreOrderPrint(TreeNode<T>* tree);
    void RetrieveItem(T& item, bool& found);
    void Retrieve(TreeNode<T>* tree, T& item, bool& found);


private:
    TreeNode<T>* root;   
};

enum Balancefactor {LH, EH, RH};

template<class T>
void AVLType<T>::Retrieve(TreeNode<T>* tree, T& item, bool& found)
{
    if (tree == nullptr)
        found = false;
    else if (item < tree->info)
        Retrieve(tree->left, item, found);
    else if (item > tree->info)
        Retrieve(tree->right, item, found);
    else
    {
        item = tree->info;
        found = true;
    }
}



template<class T>
void AVLType<T>::RetrieveItem(T& item, bool& found)
{
    Retrieve(root, item, found);
}
template<class T>
struct TreeNode
{
    T info;
    Balancefactor bf;
    TreeNode<T>* left;
    TreeNode<T>* right;
};

template<class T>
AVLType<T>::AVLType()
{
    root = nullptr;
}


template <class T>
void AVLType<T>::RotateLeft(TreeNode<T> *& tree)
{
    TreeNode<T> * rs;
    if (tree == NULL)
        cerr << "It is impossible to rotate an empty tree in RotateLeft"<< endl;
    else if (tree->right == NULL)
        cerr << "It is impossible to make an empty subtree the root in RotateLeft" << endl;
    else
    {
        rs = tree->right;
        tree->right = rs->left;
        rs->left = tree;
        tree = rs;
    }
}

template <class T>
void AVLType<T>::RotateRight(TreeNode<T> * & tree)
{
    TreeNode<T> * ls;
    if (tree == NULL)
        cerr << "It is impossible to rotate an empty tree in RotateRight"
        << endl;
    else if (tree->left == NULL)
        cerr << "It is impossible to make an empty subtree the root in RotateRight" << endl;
    else
    {
        ls = tree->left;
        tree->left = ls->right;
        ls->right = tree;
        tree = ls;
    }
}

template <class T>
void AVLType<T>::InsertItem(T item)
// Calls recursive function Insert to insert item into tree.
{
    bool taller = false;
    Insert(root, item, taller);
}

template <class T>
void AVLType<T>::Insert(TreeNode<T>*& tree, T item, bool & taller)
// Inserts item into tree.                
// Post:    item is in tree; search property is maintained.
{
    if (tree == NULL)
    {   // Insertion place found.
        tree = new TreeNode<T>;
        tree->left = NULL;
        tree->right = NULL;
        tree->info = item;
        tree->bf = EH;
        taller = true;
    }
    else if (item == tree->info)
        cerr << "Duplicate key is not allowed in AVL tree." << endl;
    else if (item < tree->info)
    {
        Insert(tree->left, item, taller);       // Insert into left subtree             
        if (taller)                            
            switch (tree->bf)
        {
            case LH: LeftBalance(tree, taller);
                break;
            case EH: tree->bf = LH;
                break;
            case RH: tree->bf = EH;
                taller = false;
                break;
        }
    }
    else                                
    {
        Insert(tree->right, item, taller);      // Insert into right subtree                
        if (taller)
        switch (tree->bf)
        {
        case RH: RightBalance(tree, taller); 
            break;
        case EH: tree->bf = RH; 
            break;
        case LH: tree->bf = EH;                        
            taller = false; 
            break;
        }
    }
}

template <class T>
void AVLType<T>::RightBalance(TreeNode<T> *& tree, bool & taller)
{
    TreeNode<T> * rs = tree->right;
    TreeNode<T> * ls;

    switch (rs->bf)
    {
    case RH: tree->bf = rs->bf = EH;
        RotateLeft(tree);
        taller = false;
        break;
    case EH: cerr << "Tree already balanced " << endl;
        break;
    case LH: ls = rs->left;
        switch (ls->bf)
        {
        case RH: tree->bf = LH;
            rs->bf = EH;
            break;
        case EH: tree->bf = rs->bf = EH;
            break;
        case LH: tree->bf = EH;
            rs->bf = RH;
            break;
        }
        ls->bf = EH;
        RotateRight(tree->right);
        RotateLeft(tree);
        taller = false;
    }
}

template <class T>
void AVLType<T>::LeftBalance(TreeNode<T> *& tree, bool & taller)
{
    TreeNode<T> * ls = tree->left;
    TreeNode<T> * rs;

    switch (ls->bf)
    {
    case LH: tree->bf = ls->bf = EH;
        RotateRight(tree);
        taller = false;
        break;
    case EH: cerr << "Tree already balanced " << endl;
        break;
    case RH: rs = ls->right;
        switch (rs->bf)
        {
        case LH: tree->bf = RH;
            ls->bf = EH;
            break;
        case EH: tree->bf = ls->bf = EH;
            break;
        case RH: tree->bf = EH;
            ls->bf = LH;
            break;
        }
        rs->bf = EH;
        RotateLeft(tree->left);
        RotateRight(tree);
        taller = false;
    }
}

template<class T>
void AVLType<T>::PrintTreeInOrder()
// Calls recursive function Print to print items in the tree.
{
    InOrderPrint(root);
}

template<class T>
void AVLType<T>::InOrderPrint(TreeNode<T>* tree)
// Prints info member of items in tree in sorted // order on outFile.
{
    if (tree != NULL)
    {
        InOrderPrint(tree->left);
        // Print left subtree.
        PrintOrdered(tree);
        InOrderPrint(tree->right);
        // Print right subtree.
    }
}

template<class T>
void AVLType<T>::PrintOrdered(TreeNode<T>* tree)
{
    cout << tree->info << " BF: ";
    switch (tree->bf)
    {
    case LH:
        cout << "Left High" << endl;
        break;
    case RH:
        cout << "Right High" << endl;
        break;
    case EH:
        cout << "Equal High" << endl;
        break;
    }
    if (tree->left != nullptr)
        cout << " left child : " << tree->left->info << endl;
    if (tree->right != nullptr)
        cout << "right child : " << tree->right->info << endl;
    if (tree->left == nullptr && tree->right == nullptr)
        cout << "This is a Leaf Node." << endl;
    cout << endl;
}

template<class T>
void AVLType<T>::PrintTreePreOrder()
{
    PreOrderPrint(root);
}

template<class T>
void AVLType<T>::PreOrderPrint(TreeNode<T>* tree)
{
    if (tree != NULL)
    {
        PrintPreOrdered(tree);
        PreOrderPrint(tree->left);
        PreOrderPrint(tree->right);
    }
}

template<class T>
void AVLType<T>::PrintPreOrdered(TreeNode<T>* tree)
{
    cout << tree->info << " BF: ";
    switch (tree->bf)
    {
    case LH:
        cout << "Left High" << endl;
        break;
    case RH:
        cout << "Right High" << endl;
        break;
    case EH:
        cout << "Equal High" << endl;
        break;
    }
    if (tree->left != nullptr)
        cout << " left child : " << tree->left->info << endl;
    if (tree->right != nullptr)
        cout << " right child : " << tree->right->info << endl;
    if (tree->left == nullptr && tree->right == nullptr)
        cout << "This is a Leaf Node." << endl;
    cout << endl;
}

AVL.cpp

#include "stdafx.h"
#include "AVL.h"
#include <string>
#include <iostream>

struct PersonData;



using namespace std;

int ShowMenu(void);
template<class T>
void ProcessMenu(AVLType<T>& data);
template<class T>
void EnterData(AVLType<T>& data);
template<class T>
void SearchBySurname(AVLType<T>& data);
//template<class T>
//void PrintData(AVLType<T>& data);


int _tmain(int argc, _TCHAR* argv[])
{

    AVLType<string> data;
    ProcessMenu(data);

    return 0;
}
int ShowMenu(void)
{
    int option;
    cout << "\n\n";
    cout << "\tAVL TREE";
    cout << "\n\n\n";
    cout << "\t1. Insert" << endl;
    cout << "\t2. Print Tree Preorder" << endl;
    cout << "\t3. Print Tree Inorder" << endl;
    cout << "\t4. Search Address  by Surname" << endl;
    cout << "\t0. Exit" << endl;
    cout << "\n";
    cout << "\tEnter Option: ";
    cin >> option;
    system("cls");
    return option;
}


template<class T>
void ProcessMenu(AVLType<T>& data)
{
    bool quit = false;

    do {
        switch (ShowMenu())
        {
        case 1:
            EnterData(data);
            cout << "\t"; system("PAUSE");
            break;
        case 2:
            data.PrintTreePreOrder();
            cout << "\t"; system("PAUSE");
            break;
        case 3:
            data.PrintTreeInOrder();
            cout << "\t"; system("PAUSE");
            break;
        case 4:
            SearchBySurname(data);
            cout << "\t"; system("PAUSE");
            break;
        case 0:
            quit = true;
            break;
        default:
            cout << "Invalid Entry!";
        }
        system("cls");
    } while (!quit);
}



template<class T>
void SearchBySurname(TreeNode<T>& data)
{
    cout << "\nSearch Contact by surname.\n\n" << endl;
    cout << "\nEnter surname: ";
    string surname;
    cin >> surname;

    TreeNode<T> itemToSearch(surname);
    bool found = false;
    data.RetrieveItem(itemToSearch, found);

    if (found)
    {
        cout << "\nDetails  are:" << endl;

        cout << "\nSurname: " << itemToSearch.surname << endl;

    }
    else
        cout << "\nWord not found.\n" << endl;
}



template<class T>
void EnterData(AVLType<T>& data)
{
    string value;

    cout << "\n\n";
    cout << "\t AVL tree";
    cout << "\n\n\n";
    cout << "\t(Type quit to terminate)\n\n";
    do
    {
        cout << "\tEnter a Value: ";
        cin >> value;
        if (value != "quit")
        {
            data.InsertItem(value);
        }

    } while (value != "quit");
}

The error is:

1>AVL_cpp.obj : error LNK2019: unresolved external symbol "void __cdecl SearchBySurname<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >(class AVLType<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > &)" (??$SearchBySurname@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@@YAXAAV?$AVLType@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@@@Z) referenced in function "void __cdecl ProcessMenu<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >(class AVLType<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > &)" (??$ProcessMenu@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@@YAXAAV?$AVLType@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@@@Z)

Just on the surface, it looks like SearchBySurname is expecting TreeNode<T> type but ProcessMenu is trying to pass AVLType<T>

I agreed. The prototype of the function in AVL.cpp is delcared to accept AVLType<T> (line 18) but the function is accepting TreeNode<T> (line 87).

Spot on,thank you. Why is in 90% of the time the small things makes your life easier .Small things make big changes.

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