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Marked Solved Status for Communicating between Client and Server Sockets
Hey everyone, I'm looking for some help with coming up with a system to communicate data between client and server sockets. I was thinking of a command system, but that … -
Replied To a Post in Communicating between Client and Server Sockets
Hey James, Thanks for the reply. Turns out after looking at some of my older code using PrintWriters from those Streams, I thought you could only send Strings!! Haha I … -
Created Communicating between Client and Server Sockets
Hey everyone, I'm looking for some help with coming up with a system to communicate data between client and server sockets. I was thinking of a command system, but that … -
Began Watching Communicating between Client and Server Sockets
Hey everyone, I'm looking for some help with coming up with a system to communicate data between client and server sockets. I was thinking of a command system, but that … -
Replied To a Post in Running an Application with Elevated Privileges
I figured out a solution using [this tool](https://jpassing.com/2007/12/08/launch-elevated-processes-from-the-command-line/) which works, but isn't the best solution. If anyone finds a better solution, that would be much appreciated! -
Replied To a Post in Running an Application with Elevated Privileges
Windows, it should but it isn't. Throwing an IOException. "java.io.IOException : "program.exe": CreateProcess error=740, The requested operation requires elevation". -
Replied To a Post in Running an Application with Elevated Privileges
The code should pop up a UAC window so the user can put in their passowrd if need be, otherwise it just runs with elevated priveleges -
Created Running an Application with Elevated Privileges
I'm creating an application that with continuously attempt to run a list of programs until they are open. I'm having an issue when it comes to programs that require administrative … -
Began Watching Running an Application with Elevated Privileges
I'm creating an application that with continuously attempt to run a list of programs until they are open. I'm having an issue when it comes to programs that require administrative … -
Created Adding Different Columns to ListView based on DataType [WPF, XAML]
I have this method that is used to set the columns and data in the listview based on a string. I'm not sure how to add the columns I need … -
Began Watching Adding Different Columns to ListView based on DataType [WPF, XAML]
I have this method that is used to set the columns and data in the listview based on a string. I'm not sure how to add the columns I need … -
Replied To a Post in BSP Dungeon Generation in Java for Dungeon Crawler
Posting some updated code, broke after implementing minimum room sizes. Issue occurs with Random.nextInt() throwing an IllegalArgumentException because the node width/height is less than the minimum? BSPDungeon.java public class BSPDungeon … -
Replied To a Post in BSP Dungeon Generation in Java for Dungeon Crawler
Okay, I figured out some problems, although now it's being difficult. Will post back later with results after I fool around with it some more. -
Replied To a Post in BSP Dungeon Generation in Java for Dungeon Crawler
I know why I'm getting that exception, but I don't know where the problem is. I'm getting a "bound must be positive" which means the number being passed into nextInt … -
Edited BSP Dungeon Generation in Java for Dungeon Crawler
I'm having some issues with my BSP Dungeon Generation and I'm not sure why! I'd greatly appreciate the help :) Occasionally I'll get an IllegalArgumentException in RandomHelper. That may help, … -
Created BSP Dungeon Generation in Java for Dungeon Crawler
I'm having some issues with my BSP Dungeon Generation and I'm not sure why! I'd greatly appreciate the help :) Occasionally I'll get an IllegalArgumentException in RandomHelper. That may help, … -
Began Watching BSP Dungeon Generation in Java for Dungeon Crawler
I'm having some issues with my BSP Dungeon Generation and I'm not sure why! I'd greatly appreciate the help :) Occasionally I'll get an IllegalArgumentException in RandomHelper. That may help, … -
Replied To a Post in Thread.join() doesn't fire finally block?
I don't think I'll ever be adding anymore threads into this, so I think just deleting it will work. Haha, I've been modding Minecraft with forge alot recently and I've … -
Replied To a Post in Thread.join() doesn't fire finally block?
Yes, that's how it works. How would you solve it? -
Replied To a Post in Thread.join() doesn't fire finally block?
I meant I already have a event listener which calls requestClose that safely stops the program when the JFrame is closed, in case I explained that wrong in my previous … -
Replied To a Post in Thread.join() doesn't fire finally block?
I added an event listener for the window closing, and called requestClose which safely stops the program. Can I do Future.get to get the result of the thread closing? Then … -
Replied To a Post in Thread.join() doesn't fire finally block?
Everything you should need: public class ProjectDC implements Runnable, KeyListener, IEventListener { private static ProjectDC instance; private boolean isRunning = false; private boolean safeCloseRequested = false; private ProjectDCWindow projectDCWindow; private … -
Replied To a Post in Thread.join() doesn't fire finally block?
Nope, it executes perfectly up to when the thread joins. Then the program terminates because it exits the GameLoop, disposes everything it needs to, and then the stop() method gets … -
Replied To a Post in Thread.join() doesn't fire finally block?
The program terminates before finally is executed though... -
Began Watching how to decrypt in vb.net ?
how to decrypt in vb.net ? 0=wShQbzFxvDkfRt.wGB_hUZ2n5Ja9XWuP_hXf9nyZ_MWYvIoqR0KP2ZeAl_s8eO.RHTJG0lE._5s7jRsp9uEncaolhjGanaiAf2stFNrK5OVFoImgUgDm_CFyDVx9LehWGhSZNgxwOf5GsdVz39gsNeIssq_zv8Aa3XLenRmrfKzjYA-- 1=X7D3rkua3R6OikU8WrjYE3rw.hpY1QWTrKSlT_qXYmG2LhxqRsPHs23wxLAFJIxkmLCKNrKbjk60..mwGgHHsF7qRdywIt.hyvd9CwfcrH9xzqZZVbzetnc2QHrK 2=jkbypkW4jR.7MAX7S7bvaCXmVmvXq_TaiuDWiChnQUGju1X6grqbImVQohj9X_F0TRY4EH6zGI7uuJXqtf2R7ZxHmxYSVOwCje2oVXB_ksI_Gw-- 3=bn2kmlsta3QxggMW.Tl5zXAKLzioMbMEANhRz0QDhhEcOTaKsqfS._Day64dwWOVbLGwl0T49BKOjycCjHWISoZ3Ae2E8FWtubRk2WDRwkmfs2TwYvz1UA-- 4=Vti5_8SBBw8ZJdawvYysmSxDWPR2dCEFnufmWJqve3qQGedttnNp3yPS7ot_KU94cu4SbJwzOyp2PTOQFL2AG2dNgfp_qPDa7GbU_AxRAB.0A0lp_rWEdiwIPbMt98iQAM0GnpW89TletY_e5VE- 5=fbl8hIUF_bCXl.lGpcMGo.zKK9uIqG5wX8NVYXkvWSTIvjpvIQwxxUAQMy9wFWdLoLxCd8jx9_wlWWYStd0.YaRt.isSctMqgjcDGPeY4nRR4tYp20YS6XI- -
Replied To a Post in how to decrypt in vb.net ?
I'm sure it wouldn't hurt to put it through all the popular Encryption Algorithms? Worse that can happen is you get the wrong result. -
Created Thread.join() doesn't fire finally block?
Why is my finally block not firing after projectDCThread.join() is called? This method IS in a class that implements Runnable, however it's not overriding the deprecated stop() method. public synchronized … -
Began Watching Thread.join() doesn't fire finally block?
Why is my finally block not firing after projectDCThread.join() is called? This method IS in a class that implements Runnable, however it's not overriding the deprecated stop() method. public synchronized … -
Marked Solved Status for Active Rendering with JPanel produces Flickering
Flickering occurs when Active Rendering with JPanel, not sure why as I've done this before (couldn't find source code of that project however). Relevant Code: Graphics g = projectDCWindow.getWindowGraphics(); // … -
Replied To a Post in Active Rendering with JPanel produces Flickering
Alright, FOUND MY CODE :DDDD 7.5m FPS :D JPanel private GameStateManager gameStateManager; public ProjectDCPanel() { setIgnoreRepaint(true); setDoubleBuffered(true); } @Override protected void paintComponent(Graphics g) { g.setColor(Color.BLACK); g.fillRect(0, 0, (int) ProjectDCInfo.getDefaultWindowSize().getWidth(), (int) … -
Replied To a Post in Active Rendering with JPanel produces Flickering
Using a Timer will limit Updates/Frames or both... I'd rather not use a Timer if I really don't need to, which I don't believe I do -
Replied To a Post in Active Rendering with JPanel produces Flickering
I did it before without a Timer, but I don't remember how. Maybe this link will remind you of when you last helped me? [DaniWeb Thread](https://www.daniweb.com/programming/software-development/threads/500655/properly-using-a-canvas-java) -
Replied To a Post in Active Rendering with JPanel produces Flickering
Yeah, I'm not sure how to do it based on reading most of the link you provided. Would you be able to whip up a quick example? -
Began Watching ‘Guess the Word’ game in an object-oriented manner program.
Hi, Need help in writing a ‘Guess the Word’ game using object oriented. Thanks, SK -
Replied To a Post in ‘Guess the Word’ game in an object-oriented manner program.
If this is a school or work assignment, I'd suggest getting familiar with DaniWeb's rules found [here](https://www.daniweb.com/community/rules). "Do provide evidence of having done some work yourself if posting questions from … -
Began Watching Push each element value of myArray[ ][ ] into separte variables
Hello I am trying to take a multi-deminsional array[ ] [ ] (2D (if you will)) and set a varriable through a classes public setter. //some of the fields private … -
Replied To a Post in Push each element value of myArray[ ][ ] into separte variables
Also, posting the problem that you're running into would greatly help us understand and help you accomplish what you're trying to solve. -
Created Active Rendering with JPanel produces Flickering
Flickering occurs when Active Rendering with JPanel, not sure why as I've done this before (couldn't find source code of that project however). Relevant Code: Graphics g = projectDCWindow.getWindowGraphics(); // … -
Began Watching Active Rendering with JPanel produces Flickering
Flickering occurs when Active Rendering with JPanel, not sure why as I've done this before (couldn't find source code of that project however). Relevant Code: Graphics g = projectDCWindow.getWindowGraphics(); // … -
Began Watching java to notepad
i need help. my teacher told me to create a program on java gui that can send everything you input to notepad. then when you input another info in java … -
Replied To a Post in java to notepad
Perhaps writing input from your Java program to a text file is what you're referring to. If that's the case, search the forums for something along the lines of "writing … -
Replied To a Post in Reverse Programming Problems
As far as I can tell, it's a sortable List of Vectors of type E. The constructor can take in a Comparable object which is used in the add method. … -
Created Reverse Programming Problems
Looking for complete code snippets to read through and try to understand. Post them below and I'll post back with what I think it does. -
Began Watching Reverse Programming Problems
Looking for complete code snippets to read through and try to understand. Post them below and I'll post back with what I think it does. -
Gave Reputation to JamesCherrill in Thoughts on MIGLayout
Never used it myself. GridBagLayout does everything I need, and I have a strong dislike of using third-party anythings unless I have to. -
Created Thoughts on MIGLayout
Curious who's all used MiGLayout and what everyone's thoughts are on it. Is it a prefered layout over others? If so, which? What do you like and dislike about it? … -
Began Watching Thoughts on MIGLayout
Curious who's all used MiGLayout and what everyone's thoughts are on it. Is it a prefered layout over others? If so, which? What do you like and dislike about it? … -
Marked Solved Status for Adding Multiple BufferedImages to one BufferedImage (Optimization)
I was wondering if it would be more efficient to render a single BufferedImage instead of rendering a bunch of BufferedImages in a double for loop? I have an idea … -
Gave Reputation to JamesCherrill in Adding Multiple BufferedImages to one BufferedImage (Optimization)
IF you really do have a lot of drawing that is repeated without being changed and if that is consuming a significant amout of resources, then yes, there MAY be … -
Created Adding Multiple BufferedImages to one BufferedImage (Optimization)
I was wondering if it would be more efficient to render a single BufferedImage instead of rendering a bunch of BufferedImages in a double for loop? I have an idea …
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