Hi all.

I'm part of a small operation, who has developed a game called Path to Pelantas. However, we are in dire need of programming help, so I wanted to know where to look for skilled programmers?

Bear in mind that we are not the richest bunch as of yet :-)

Dani AI

Generated

Practical next steps to turn the offers in this thread into actual progress for Path to Pelantas.

With volunteers like , , and already chiming in, the fastest way to make useful contributions is to force clarity and small scope. Produce a one‑page design that describes the single playable loop you want in a vertical slice (player actions, state that must persist, success/failure conditions). That document is the single best onboarding tool for new contributors.

Set up basic project hygiene before coding. Create a public Git repo, a short README that explains how to run a local dev build, an issue tracker with labels (good first issue, backend, content), and a CONTRIBUTING.md that defines the branching/PR rules and review expectations. Use issue templates with clear acceptance criteria so contributors know when work is done. For guidance on contributor docs and licensing see How to Contribute and Choose a License.

Recommendations for the workflow: keep game logic separate from presentation so multiple people can work in parallel. Require small pull requests, one reviewer per PR, and add a few unit tests for deterministic systems (core mechanics, resource updates). Configure simple CI to run tests. Provide a scripted dev environment (or small Docker image) so contributors can get running without friction. Use a cheap staging host so everyone can test changes together.

A few nontechnical cautions: agree ownership/monetization rules up front or pick a license; appoint a maintainer to triage issues and merge PRs; break work into short, testable tasks to avoid volunteer fatigue. Small, visible milestones and clear onboarding will convert the goodwill in this thread into steady momentum.

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Hey

What language are you guys developing in? I don't have a lot of time at the moment, but game development has always been a dream of mine, and I'll help if and where I can. Got some experience in c# and c++, but generally I'm a Java man. And the fact that you're not yet rolling in ridiculous amounts of money doesn't bother me. If I have the time to help, I won't be doing it for the money.

Good luck on it
M

Hey, I wouldn't mind helping either, but just for something to do as I won't be able to commit too much time. I've got experience with PHP, Python, and C++, and, like swinefish, don't mind too much about the money.

I'm up for contributing. My experience is mainly Python, but also PHP (+ HTML/CSS/Javascript; you said it was for browsers?) and also Actionscript 2.0 and 3.0, and a tad of C++, but that last one doesn't matter for web stuff. Also, money doesn't bother me - I program for fun

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