Hi and I have tried some UV mapping in blender and although it can be handy in some situations I have found it to not do the job for my situation. Basically all I want to do is for a texture to pattern around every face of the object without stretching the image. Does anybody know how to do this or where a tutorial might be because currently as I dont want to stretch the image over the huge object (like I currently know how to do) but instead of patterning it so the same image might be side by side 100 times as it is a large object.
Please send tutorial links etc on how to do so.
Thanks
cwarn23 387 Occupation: Genius Team Colleague Featured Poster
thekilon 0 Newbie Poster
Be a part of the DaniWeb community
We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.