Hello, everyone!
I'm using the Win32 API PeekMessage function to retrieve key stroke events. I have a problem: suppose that someone holds the A button. PeekMessage will return messages for the A press event. Now, while A is pressed, someone holds B. PeekMessage will return only the B press event message.
Do you know a way to retrieve A messages, even if B is holded by the player?
Thank you!