Currently making a space invaders game using a game engine framework from my university called EGG. It tackles all the DirectX for me and even has collision detection. All I have to do is add the game code into the framework using c++.
At the moment I'm finding it hard to work out how to spawn multiple enemies, move them across the screen and drop down a line (The shooting and collision ill worry about later).
I'm pretty sure it'll involve creating a enemy class with derived classes for different types of enemies such as invaders and Motherships ect.
This think this is a great game to start with and i want to put my own mark on it and not have it as mirror image of the original.
If anybody can help or offer advice I would appreciate all of it.
Thanks in advance.