void PatratTexturat(PATRAT patrat, int numar) { switch(numar) { case 1: if(numar==1) glBindTexture(GL_TEXTURE_2D, id_textura[2]); else glBindTexture(GL_TEXTURE_2D,id_textura[3]); break; case 2: if(numar==2) glBindTexture(GL_TEXTURE_2D, id_textura[4]); else glBindTexture(GL_TEXTURE_2D, id_textura[5]); break; case 3: if(numar==3) glBindTexture(GL_TEXTURE_2D, id_textura[6]); else glBindTexture(GL_TEXTURE_2D, id_textura[7]); case 4: if(numar==4) { glBindTexture(GL_TEXTURE_2D, id_textura[8]); } else { glBindTexture(GL_TEXTURE_2D, id_textura[9]); } break; case 5: glBindTexture(GL_TEXTURE_2D,id_textura[10]); break; case 6: glBindTexture(GL_TEXTURE_2D,id_textura[11]); break; case 7: glBindTexture(GL_TEXTURE_2D,id_textura[12]); break; case 8: glBindTexture(GL_TEXTURE_2D,id_textura[13]); break; case 9: glBindTexture(GL_TEXTURE_2D,id_textura[14]); break; default: glBindTexture(GL_TEXTURE_2D, NULL); break; } glBegin(GL_QUADS); glTexCoord2f(0.0,0.0); glVertex2f(patrat.stanga,patrat.jos); glTexCoord2f(1.0,0.0); glVertex2f(patrat.dreapta,patrat.jos); glTexCoord2f(1.0,1.0); glVertex2f(patrat.dreapta,patrat.sus); glTexCoord2f(0.0,1.0); glVertex2f(patrat.stanga,patrat.sus); glEnd(); } I have the code above and i get the error that case
may only be used in a switch statement, and with break
the same error. Am i missing some braces?
Marius_3 0 Newbie Poster
RudyM
RudyM
rproffitt commented: My mistake. It's the OP that needs this. +10
Be a part of the DaniWeb community
We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.