This little code snippet shows you how you save a wxPython canvas drawing to a standard image file.
wxPython canvas drawing save
# create a canvas on top of a blank bitmap
# any canvas drawings can now be saved to a standard image file
# tested with Python27 and wxPython28 by vegaseat 05jan2011
import wx
class MyFrame(wx.Frame):
def __init__(self, parent=None, id=-1, title=None):
wx.Frame.__init__(self, parent, id, title, size=(380,400))
self.statbmp = wx.StaticBitmap(self)
self.draw_image()
self.save_image()
def draw_image(self):
# select the width and height of the blank bitmap
# should fit the client frame
w, h = 340, 340
# create the blank bitmap as a draw background
draw_bmp = wx.EmptyBitmap(w, h)
# create the canvas on top of the draw_bmp
canvas_dc = wx.MemoryDC(draw_bmp)
# fill the canvas white
canvas_dc.SetBrush(wx.Brush('white'))
canvas_dc.Clear()
# draw a bunch of circles ...
# pen colour
canvas_dc.SetPen(wx.Pen('red', 1))
# fill colour
canvas_dc.SetBrush(wx.Brush('yellow'))
for x in range(10, 180, 10):
y = x
r = x
canvas_dc.DrawCircle(x, y, r)
# now put the canvas drawing into a bitmap to display it
# remember the canvas is on top of the draw_bmp
self.statbmp.SetBitmap(draw_bmp)
def save_image(self):
"""save the drawing"""
finished_image = self.statbmp.GetBitmap()
#finished_image.SaveFile("mydrawing.png", wx.BITMAP_TYPE_PNG)
finished_image.SaveFile("mydrawing.jpg", wx.BITMAP_TYPE_JPEG)
app = wx.App(0)
MyFrame(title='canvas draw and save').Show()
app.MainLoop()
# help(wx.PaintDC)
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