Hi guys!
I'm beginner on the scene and I'm trying to make an ascii maze game.
I have managed out how to get the character to move and how to make a goal where to go. But now I have faced a problem...the walls.
I'm not sure how should I do the walls so that the character wouldn't go on / trough them. This is where I need your help.
At the moment my game looks like that in the picture (of course there will be lots and lots of more walls later).
' * ' represents my character which is moving with keys W, S, A, D.
# = wall
[ ] = goal
So the problem is: * should not go on #. :D But how?
I'm using Borland C++ 4.5.
Here is my code:
#include <iostream.h>
#include <conio.h>
int main(void)
{
int a=2, b=2, x;
// *************************************
for (int c = 1; c<24; c++){
gotoxy(1,c);
cout<<"#";
gotoxy(76,c);
cout<<"#";
}
for (int d = 1; d<77; d++){
gotoxy(d,1);
cout<<"#";
gotoxy(d,23);
cout<<"#";
}
gotoxy(25,5);
cout<<"#";
gotoxy(25,6);
cout<<"#";
gotoxy(25,7);
cout<<"#";
gotoxy(72,21);
cout<<"[ ]";
// *************************************
while((a!=73) || (b!=21))
{
gotoxy(a,b);
{
cout<<"*";
}
if ( kbhit()==1)
{
x = getch();
cout<<"\b";
if ((x==119) && (b>2))
b--;
if ((x==115) && (b<22))
b++;
if ((x==97) && (a>2))
a--;
if ((x==100) && (a<74))
a++;
}
}
clrscr();
cout<<" Wohoo! You did it!";
return 0;
}