I'm trying to write a data structure for a basic 3D engine, but for some reason it always crashes when I try to add an index to the polygon vector. Anyone know what may be going on? Thanks
#include <iostream>
#include <string>
#include <iterator>
#include <vector>
#include <gl/glut.h>
#include <windows.h>
using namespace std;
class vertex
{
public:
float x, y, z;
vertex(float xCoord = 0.0, float yCoord = 0.0, float zCoord = 0.0)
{
x = xCoord;
y = yCoord;
z = zCoord;
}
void printVertex()
{
cout << x << " " << y << " " << z << "\n";
}
};
class polygon
{
public:
int a, b, c;
polygon(int aVert = 0, int bVert = 0, int cVert = 0)
{
a = aVert;
b = bVert;
c = cVert;
}
void printPolygon()
{
cout << a << " " << b << " " << c << "\n";
}
};
class model
{
public:
vector<vertex> Vertex;
vector<polygon> Polygon;
vector<vertex>::iterator vIterator;
vector<polygon>::iterator pIterator;
/*
void printModel()
{
cout << "Verticies:\n";
for(vIterator = Vertex.begin(); vIterator != Vertex.end(); vIterator++)
{
cout << *vIterator << "\n";
}
cout << "Indicies of verticies in polygons:\n";
for(pIterator = Polygon.begin(); pIterator != Polygon.end(); pIterator++)
{
cout << *pIterator << "\n";
}
}
*/
};
void main()
{
float x = 0.0;
float y = 0.0;
float z = 0.0;
char blar = 'y';
while(blar != 'n')
{
cout << "enter an x: ";
cin >> x;
cout << "enter a y: ";
cin >> y;
cout << "enter a z: ";
cin >> z;
vertex v = vertex(x, y, z);
vertex u = vertex(y, z, x);
vertex w = vertex(z, x, y);
polygon p = polygon(0,2,1);
model m;
m.Vertex.push_back(v);
m.Vertex.push_back(u);
m.Vertex.push_back(w);
//polygon 0 has verts v0, v2, v1 in counterclockwise order
m.Polygon.at(0) = p; //CRASHES HERE
//m.Polygon[0].b = m.Vertex[2];
//m.Polygon[0].c = m.Vertex[1];
cout << "Your vertex: ";
//m.printModel();
cout << "type n to quit: ";
cin >> blar;
}
}