Sorry to have to post two consecutive questions for other people to help me with, but I'm having a problem with winsound that I simply can't figure out. I've checked all the documentation I could, but there's no answer.
The problem is with SND_PURGE.
SND_PURGE
Stop playing all instances of the specified sound.
This is used in conjunction with PlaySound, which has the following entry:
PlaySound( sound, flags)
Call the underlying PlaySound() function from the Platform API. The sound parameter may be a filename, audio data as a string, or None. Its interpretation depends on the value of flags, which can be a bit-wise ORed combination of the constants described below. If the system indicates an error, RuntimeError is raised.
Also, SND_FILENAME is needed, I believe, since I'm playing from a file.
SND_FILENAME
The sound parameter is the name of a WAV file. Do not use with SND_ALIAS.
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Alright, so here's a problem. Put simply, SND_PURGE appears to do nothing.
Yes, absolutely nothing, no matter how I present it.
Take the following code. It shouldn't do anything, right?
from winsound import *
PlaySound("testSound.wav",SND_FILENAME) # Play testSound.wav
PlaySound("testSound.wav",SND_FILENAME|SND_PURGE) # Stop playing testSound.wav
Well, that doesn't work. Take out the SND_FILENAME from the fourth line? Still doesn't work. Am I using this wrong? And if so, can someone propose an alternative? Thanks in advance.