can someone convert this c++ code to C# code... I'm very new to C# pls help

the main.cpp

// Main Program

//

#include "square.h" // Derived Class square

int main()

{

 

//*******************************************************************************

cout << "\t\t\t+y";

cout << "\n\t\t\t +";

cout << "\n\t\t\t +" << "\tpoint a" << "\t\t\t\tpoint b";

cout << "\n\t\t\t +" << "\t ax,ay" << "\t\t\t\t bx,by";

cout << "\n\t\t\t +";

cout << "\n\t\t\t +";

cout << "\n\t\t\t +" << "\t\t\t point e";

cout << "\n\t\t\t +" << "\t\t\t ex,ey";

cout << "\n\t\t\t +";

cout << "\n\t\t\t +";

cout << "\n\t\t\t +" << "\tpoint c" << "\t\t\t\tpoint d";

cout << "\n\t\t\t +" << "\t cx,cy" << "\t\t\t\t dx,dy";

cout << "\n\t\t\t +";

cout << "\n\t\t\t +";

cout << "\n\t\t\t + + + + + + + + + + + + + + + + +";

cout << "\n\t\t\t0.0" << "\t\t\t\t\t\t\t\t +x";

cout << "\n\t\t\t\tCartesian Coordinate System";

cout << "\n";

cout << "\nPoint a is upper left, b is upper right" << endl;

cout << "c is lower left, d if lower right" << endl;

cout << "\nSide a is ad, b is ba, c is bd and d is dc" << endl;

cout << "\nDiagonal a is cb, Diagonal b is ad" << endl;

cout << "************************************************************" << endl;

cout << "For a rectangle use points 4,12,11,5,-12,-4,-5,-11" << endl;

cout << "\nFor a square use points 1,9,8,2,-6,2,1,-5" << endl;

cout << "************************************************************" << endl;

Square Square_Results;

Square_Results.Square_Data();

return 0;

}

the quad.h

// Base Class Quadrilateral

//

// //*************************************************************

//The program will use cartesian coordinate system,

//The axises will be x,y as follows:

//

//

// ............................+

//................... +y.... +.. point a ..........side_a ..........point b

// ............................+.. ax,ay .......................................bx,by

//............................ +

// ............................+

// ............................+ ..side_c........... point e ...........side_b

// ............................+............................. ex,ey

// ............................+

//............................ +

//............................ + ..point c............ side d ...........point d

// ............................+ ..cx,cy ........................................dx,dy

// ............................+

// ............................+ + + + + + + + + + + + + + + + + +

// ..........................0.0............................................... +x

// Point a is upper left *** side_a is between points a and c

// Point b is upper right *** side_b is between points a and b

// Point c is lower left *** side_c is between points b and d

// Point d is lower right *** side_d is between points c and d

//

// *************************************************************

#include<iostream>

#include <cmath> // Needed fo "fabs" & "sqrt" functions

using namespace std;

class Quadrilateral

{

 

public:

// Declare coordinate point variables

float ax, ay, bx, by, cx, cy, dx, dy; // Corner points

Quadrilateral() // Default constructor

{

 

// Initialize variables to 0 ax = ay = bx = by= cx = cy = dx = dy = 0;

// Enter coordinate data points for corners

cout << "\nEnter coordinate ax: ";

cin >> ax;

cout << "Enter coordinate ay: ";

cin >> ay;

cout << "Enter coordinate bx: ";

cin >> bx;

cout << "Enter coordinate by: ";

cin >> by;

cout << "Enter coordinate cx: ";

cin >> cx;

cout << "Enter coordinate cy: ";

cin >> cy;

cout << "Enter coordinate dx: ";

cin >> dx;

cout << "Enter coordinate dy: ";

cin >> dy; };

 

 

// removed the curley brace

 

~Quadrilateral() // Call Destructor

{

 

cout << "\n\nThe Base Class Rectangle has been destroyed!" << endl;

 

};

 

};

the rect.h

//
//DERIVED CLASS RECTANGLE
//*************************************************************
//
//Derived Class rect.h

#include <iomanip>

#include "quad.h" // Base Class file

class Rectangle : public Quadrilateral // Inherit from Class Quadrilateral
{

public:

    float dx1, dy1, dx2, dy2, dx3, dy3, dx4, dy4; // differences
    double side_a, side_b, side_c, side_d;
    double diagonal_a, diagonal_b; // Diagonals
    int typeo; // Type of Figure
    double area;
    double diag_diff;

     

    Rectangle() // Default constructor
    {

        // Initialize variables to 0
        area= 0;
        cout << "\n********************" << endl;

        // Calculate sides - dxn and dyn are x and y components
        cout << "\n\tCalculating Sides and x/y Components" << endl;

        dy1= ay - cy;
        cout << "\ndy1= " << dy1;
        dx1= ax - cx;
        cout << "\ndx1= " << dx1;
        side_a= sqrt(dx1 * dx1 + dy1 * dy1);
        cout << "\nSide a = " << side_a;

        dy2= by - ay;
        cout << "\n\ndy2= " << dy2;
        dx2= bx - ax;
        cout << "\ndx2= " << dx2;
        side_b= sqrt(dx2 * dx2 + dy2 * dy2);
        cout << "\nSide b = " << side_b;

        dy3= dy - by;
        cout << "\n\ndy3= " << dy3;
        dx3= dx - bx;
        cout << "\ndx3= " << dx3;
        side_c= sqrt(dx3 * dx3 + dy3 * dy3);
        cout << "\nSide c = " << side_c;

        dy4= dy - cy;
        cout << "\n\ndy4= " << dy4;
        dx4= dx - cx;
        cout << "\ndx4= " << dx4;
        side_d= sqrt(dx4 * dx4 + dy4 * dy4);
        cout << "\nSide d = " << side_d;
        cout << "\n\n********************" << endl;

        // Calculate diagonals to check for rectangle
        cout << "\n\tCalculating Diagonals" << endl;

        diagonal_a = sqrt (side_a * side_a + side_b * side_b);
        diagonal_b = sqrt (side_c * side_c + side_d * side_d);
        diag_diff= fabs(diagonal_a - diagonal_b);
        cout << "\nDiagonal a= " << diagonal_a
        << "\t\tDiagonal b= " << diagonal_b
        << "\nDifference= " << diag_diff << endl;

        if (diag_diff == 0)
        {

            cout << "\n***********************************" << endl;
            cout << "\tPlane Figure is a Rectangle!" << endl;
            cout << "Diagonal difference zero" << endl;
            cout << "Side a= " << side_a << "\t\tSide b= " << side_b << endl;
            area = side_a * side_b; // Calculate the area
            cout << "The Area of the Rectangle is = " << area << endl;

        }

        else

            if (diag_diff < 0.0001)

            {

                cout << "\n***********************************" << endl;
                cout << "\tPlane Figure is approximately a Rectangle!" << endl;
                cout << "Diagonal difference less than 0.0001" << endl;
                cout << "Side a= " << side_a << "\t\tSide b= " << side_b << endl;
                area = side_a * side_b; // Calculate the area
                cout << "The Area of the Rectangle is = " << area << endl;

            }
            else
            {

            cout << "\n\n\tPlane Figure is NOT a Rectangle!" << endl;
            cout << "Diagonal difference greater than 0.0001" << endl;

            }

        };

        ~Rectangle() { }; // Call Destructor

};

and the square.h

//
//DERIVED CLASS SQUARE
//
//*************************************************************
//Devived Class square.h

# include "rect.h" // Base Class file

class Square : Rectangle // Inherit from Class Rectangle
{

    private:

        // Declare coordinate point variables
        float ex, ey;

    public:

        Square() // Default constructor
        {

            // Initialize variables to 0
            ex= 0;
            ey= 0;

        };

        ~Square() { }; // Call Destructor

        // Test for Square, Calculate Center Points and Display results

        void Square_Data()
        {

            // Calculate sides - dxn and dyn are x and y components

            dy1= ay - cy;
            dx1= ax - cx;
            side_a= sqrt(dx1 * dx1 + dy1 * dy1);
            dy2= by - ay;
            dx2= bx - ax;
            side_b= sqrt(dx2 * dx2 + dy2 * dy2);
            dy3= dy - by;
            dx3= dx - bx;
            side_c= sqrt(dx3 * dx3 + dy3 * dy3);
            dy4= dy - cy;
            dx4= dx - cx;
            side_d= sqrt(dx4 * dx4 + dy4 * dy4);

            // Calculate diagonals to check for rectangle

            diagonal_a = sqrt (side_a * side_a + side_b * side_b);
            diagonal_b = sqrt (side_c * side_c + side_d * side_d);

            if ((diag_diff < 0.0001) && (fabs(side_a - side_b) < 0.0001))
            {

                ex= bx - (bx - cx)/2;
                ey= ay - (ay - dy)/2;
                cout << "\n***********************************" << endl;
                cout << "\tPlane Figure is a Square!" << endl;
                cout << "Side = " << side_a << endl;
                cout << "Center Coordinates of the Square are: (" << ex << "," << ey << ")" << endl; }

            else
            {

                cout << "\n***********************************" << endl;
                cout << "\n\tObject is not a Square!" << endl;

        }

    };

};

shouldn't this be in the c# board, i bet they know both c++ and (obviously) c-sharp, we tend to only know the former...

shouldn't this be in the c# board, i bet they know both c++ and (obviously) c-sharp, we tend to only know the former...

You mean we can only change file extension?
how about the header files? does the file extesion will be changed also?

Manutebecker is saying you may have gotten more help from the c# forum. On the other hand, it looks like you havent tried a thing because even the simple display statements havent been changed. Why dont you try to modify it with the little knowledge you have of c# then post the difficulties or what you dont understand

... Just compile it as C++/CLI and change all the * to ^, and all the cout to System::Console::WriteLine() calls. Then fix the compiler complaints.

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