Well, this post might seem weird but as i am very much confused, i thought to seek some help from here.
My question is : When should i call a base class implementation of a message handler in my own implementation? ( I am talking about MFC.)
For example :
afx_msg return_type MyFrameClass::OnMessageHandler ()
{
CFrameWnd::OnMessageHandler();
// my code
}
I have also called the base class implementation of message handler in the above code.
However, as I found, it is necessary to call in some cases and it works if i dont do so in other cases.
How do I decide this? Or its just one more thing to remember? :|