I've spend a lot of time working on a bunch of classes (point, vector, ray, triangle, plane) etc to work with these objects and their intersections in c++. However, now that I am ready to do a full scale project with them, I am finding they are terribly slow! I've look around online and found a handful of things like this, but I was wondering if there was kind of an "industry standard" one that I should use so that if I share code with other people they will already have the libraries installed and be familiar with the notations/function names.
Thoughts on this?
Thanks,
Dave