HEADER..
#include <string>
using std::string;
class Blackjack
{
public:
Blackjack(string);
void Shuffle();
void Intro(string);
void InitDeck(Card deck[],int numCards);
void PrintCard(int);
// void Card(int);
private:
int deck[52]; //deck of 52 cards.
};
BODY
#include <iostream>
#include <fstream>
#include <cctype>
#include <cstdlib>
#include <ctime>
using namespace std;
const int NUM_CARDS = 52;
enum { Spades, Clubs, Hearts, Diamonds };
enum { JACK = 11, QUEEN, KING, ACE };
// type definitions
typedef int SuitType;
typedef int RankType;
typedef int ValueType;
// structure declarations
struct Card
{
SuitType suit;
RankType rank;
ValueType value;
};
#include "bj.h"
Blackjack::Blackjack(string name)
{
Intro( name );
}
void Blackjack::Intro(string name)
{
cout<<"##############################################################"<<endl;
cout<<"Program done by" << endl;
cout<<"Lets define the basic rules::" << endl;
cout<<"##############################################################"<<endl;
system("PAUSE");
void Blackjack::InitDeck(Card deck[] int numCards)//what each card is
{
auto int deckIndex = 0;
auto RankType rankCounter;
auto SuitType suitCounter;
for (suitCounter = Spades; suitCounter <= Diamonds; ++suitCounter)
{
for (rankCounter = 2; rankCounter <= ACE; ++rankCounter)
{
// set the suit and rank members
deck[deckIndex].suit = suitCounter;
deck[deckIndex].rank = rankCounter;
// set the value member
if (ACE == deck[deckIndex].rank)
{
// if we have an ace, assign the highest possible value
deck[deckIndex].value = 11;
}
else if (deck[deckIndex].rank >= JACK)
{
// if we have a face card, assign it a value of ten
deck[deckIndex].value = 10;
}
else
{
// the rank of the card is its value
deck[deckIndex].value = deck[deckIndex].rank;
}
++deckIndex;
}
}
} // end of "InitDeck"
MAIN
#include<iostream>
#include "bj.h"
//-------------------------------------------------------------------
int main(int argc, char *argv[])
{
int numCards=0; //to know what card you are on
Blackjack myBlackjack("welcome to blackjack");
myBlackjack.Shuffle();
myBlackjack.PrintCard(0);
myBlackjack.InitDeck(deck[],52);
//myBlackjack.InitDeck();
system("\nPAUSE");
return 0;
}
//-------------------------------------------------------------------
Error:
prototype for `void Blackjack::InitDeck(Card*)' does not match any in class `Blackjack'
void Blackjack::InitDeck(Card*, int)
??