Hello I am new to java and i was woundering if someone could help me with this program. I was woundering how to put more balls into it and how to make the balls flash very fast almost like a strobe light. Please help thx.
import java.awt.*;
import java.applet.*;
import javax.swing.*;
import java.awt.geom.*;
import java.util.concurrent.*;
import java.awt.event.*;
import java.awt.Color;
import java.awt.Toolkit;
public class Pong3 extends JApplet
{
public static final int WIDTH = 500;
public static final int HEIGHT = 520;
private PaintSurface canvas;
public void init()
{
this.setSize(WIDTH, HEIGHT);
canvas = new PaintSurface();
this.add(canvas, BorderLayout.CENTER);
ScheduledThreadPoolExecutor executor =
new ScheduledThreadPoolExecutor(1);
executor.scheduleAtFixedRate(new AnimationThread(this),
0L, 10L, TimeUnit.MILLISECONDS);
}
}
class AnimationThread implements Runnable
{
JApplet c;
public AnimationThread(JApplet c)
{
this.c = c;
}
public void run()
{
c.repaint();
}
}
class PaintSurface extends JComponent
{
int paddle_x = 0;
int paddle_y = 500;
int score = 0;
float english = 1.0f;
Ball ball;
public PaintSurface()
{
addMouseMotionListener(new MouseMotionAdapter()
{
public void mouseMoved(MouseEvent e)
{
if (e.getX() -30- paddle_x > 5)
english = 1.5f;
else if (e.getX() -30- paddle_x < -5)
english = -1.5f;
else
english = 1.0f;
paddle_x = e.getX()- 30;
}
});
ball = new Ball(300);
}
public void paint (Graphics g)
{
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
Shape paddle = new Rectangle2D.Float(
paddle_x, paddle_y, 100, 1);
if (ball.intersects(paddle_x, paddle_y, 100, 1)
&& ball.y_speed > 0)
{
ball.y_speed = -ball.y_speed;
ball.x_speed = (int)(ball.x_speed * english);
score += Math.abs(ball.x_speed * 10);
}
if (ball.intersects(0, 519, 2, 2)
&& ball.y_speed > 0)
{
ball.y_speed = -ball.y_speed;
ball.x_speed = (int)(ball.x_speed * english);
score += Math.abs(ball.x_speed * 10);
}
if (ball.getY() + ball.getHeight()
>= Pong3.HEIGHT)
{
ball = new Ball(15);
score -= 500;
}
ball.move();
g2.setColor(Color.RED);
g2.fill(ball);
g2.setColor(Color.BLACK);
g2.fill(paddle);
g2.drawString("Score: " + score, 300, 20);
}
}
class Ball extends Ellipse2D.Float
{
public int x_speed, y_speed;
private int d;
private int width = Pong3.WIDTH;
private int height = Pong3.HEIGHT;
public Ball(int diameter)
{
super((int)(Math.random() * (Pong3.WIDTH - 20)),
0, diameter, diameter);
this.d = diameter;
this.x_speed = (int)(Math.random() * 20);
this.y_speed = (int)(Math.random() * 20);
}
public void move()
{
{
if(super.x < 0 || super.x > width - d)
{
x_speed = -x_speed;
}
if(super.y < 0 || super.y > height - d)
{
y_speed = -y_speed;
}
super.x += x_speed;
super.y += y_speed;
}
}
}