Hi,
I have a question for you, if you would be kind to answer it though i have asked it here. Hey, i had your email id.
1) To apply gravity on an object, do I need to make a rigid body out of the existing object in maya and then apply the MfnGravityfield
or
do I directly apply gravity.
2) So that I can apply this gravity on each vertex of a curve, would I need to treat each vertex as a particle. If so , how ?
or
It not then how may I approach this.
BRgds,
kNish