Hi, im reding a book where the way it draw poligons are like that:
glBegin (GL_TRIANGLES);
glVertex3f (0.0f, 0.0f, 0.0f);
glVertex3f (0.0f, 1.0f, 0.0f);
glVertex3f (1.0f, 1.0f, 0.0f);
glEnd();
glBegin (GL_QUADS);
glVertex3f (0.05f, -0.05f, 0.0f);
glVertex3f (0.95f, -0.05f, 0.0f);
glVertex3f (0.95f, -0.95f, 0.0f);
glVertex3f (0.05f, -0.95f, 0.0f);
glEnd();
it uses the vertex values like the color values, being 1.0 the max and 0.0 the lowest, but im my program, 1.0 results in a very tiny little point...
so i want know if that difference is because the opengl changed since the book was write , or theres something im missing? ( theres a way i can set opengl to consider the values as lowest and max?)