Hi All,
I need a bit of help with a java Dots and Lines game i am developing, Similar to the Dots and Box game. I have laid out the Dots with the two colours blue and yellow which change accordingly.
I now need to draw a horizontal or a vertical line when 2 Dots are the same colour, Can anyone help me out with this.
I'm doing something similar to this:
[IMG]http://i2.photobucket.com/albums/y6/wasim1924/DotsGame.jpg[/IMG]
Here is the code i Have now:
import java.awt.*;
import java.awt.event.*;
import java.awt.Rectangle.*;
public class DotsGame
{
public static void main( String[ ] args)
{
new Dots4Win();
}
}
class Dots4Win extends Frame
{
private int counter = 0 ;
private Rectangle[][] dots = new Rectangle[7][7] ;
/* 0 denotes black; 1 denotes red; 2 denotes blue */
private int[][] status = new int[7][7] ;
Dots4Win()
{
setTitle( "Dots Game" );
setLocation( new Point( 200, 100 ) ) ;
setSize( 500, 500 );
setResizable( true ) ; // this prevents re-sizing of window
for ( int i = 0; i < 7; i++ )
{
for ( int j = 0; j < 7; j++ )
{
dots[i][j] = new Rectangle( 40 + 70*i, 70 + 40*j, 11, 11 ) ;
}
}
for ( int i = 0; i < 7; i++ )
{
for ( int j = 0; j < 7; j++ )
{
status[i][j] = 0 ;
}
}
addMouseListener( new MouseCatcher() ) ; // register a mouse listener
addWindowListener( new WindowCatcher( ) ); // register a window listener
setVisible( true );
}
public void paint( Graphics gc )
{
for ( int i = 0; i < 7; i++ )
{
for ( int j = 0; j < 7; j++ )
{
if ( status[i][j] == 0 )
{
gc.setColor( Color.black ) ;
}
else if ( status[i][j] == 1 )
{
gc.setColor(Color.red ) ;
}
else
{
gc.setColor( Color.yellow ) ;
}
gc.fillOval( dots[i][j].x, dots[i][j].y, dots[i][j].width, dots[i][j].height ) ;
}
}
}
class MouseCatcher extends MouseAdapter
{
public void mousePressed(MouseEvent evt )
{
Point ptMouse = evt.getPoint() ;
for ( int i = 0; i < 7; i++ )
{
for ( int j = 0; j < 7; j++ )
{
if ( dots[i][j].contains( ptMouse ) && (status[i][j] == 0) ) // check you're on a black dot
{
if ( counter % 2 == 0 )
{
status[i][j] = 1 ;
}
else
{
status[i][j] = 2 ;
}
counter++ ;
repaint();
}
}
}
}
}
class WindowCatcher extends WindowAdapter
{
public void windowClosing( WindowEvent evt )
{
evt.getWindow( ).dispose( ); // releases this window's resources
System.exit( 0 );
}
}
}