I'm not an idiot but there are times when my computer sure makes me feel like one.
I have several arrays declared in my code yet there are a couple of new ones that I am trying to create that it won't accept as greater than one dimension.
good arrays look like:
GLfloat eye[3] = { 0.0, 0.0, 10.0 };
GLfloat at[3] = { 0.0, 0.0, 0.0 };
GLfloat up[3] = { 0.0, 1.0, 0.0 };
with hover in msvs.net it states "glfloat up[3]"
bad arrays look like:
GLfloat vView[3] = { 0.0, 0.0, 0.0 };
GLfloat vNewView[3] = { 0.0, 0.0, 0.0 };
with hover in msvs.net it states "glfloat vView" <= notice missing [3]
I don't know how to find out what I am doing wrong to make it right...
any suggestions? :cry:
Thank you for your help
z