Hi guys
I want to take an image and cut it into blocks, then store each block in an array of bufferedimages.
I have tried many things
public void splitImage(int cols, int rows)
{
int w = thePic.getWidth()/cols;
int h = thePic.getHeight()/rows;
int num = 0;
tileset = new BufferedImage[w*h];
for(int y = 0; y < rows; y++) {
for(int x = 0; x < cols; x++) {
tileset[num] = new BufferedImage(w, h, thePic.getType());
// Tell the graphics to draw only one block of the image
Graphics2D g = tileset[num].createGraphics();
g.drawImage(thePic, 0, 0, w, h, w*x, h*y, w*x+w, h*y+h, null);
g.dispose();
num++;
}
}
}
This looks like it would work, but i tried testing it and it didn't. can anyone test it or point out the obvious flaw?
Thanks alot if you can