herms14 0 Light Poster

Guys...I badly need your help...I made a Hangman game and the requirement is it mus be a two player game so I need to make use of socket programming. The problem is I don't know what to do next..I do not know how to do the read and write the guess of a player using sockets..Can anybody please help me? This is my code for my server:

#include <iostream>
#include <windows.h>
#include <string>
#include <cstdlib>
#include <cctype>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <termios.h>
#include <unistd.h>
#include <sstream>
using namespace std;

//==============socket variables===========


struct sockaddr_in serv_addr, cli_addr;
int sockfd, newsockfd, portno, clilen, n;
char buffer[256];
//=======================================

void PlaceCursor(const int x, const int y) {

    HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);

    COORD PlaceCursorHere;
    PlaceCursorHere.X = x;
    PlaceCursorHere.Y = y;

    SetConsoleCursorPosition(hConsole, PlaceCursorHere);
    return;
}

void MissedLetter(int miss) {

    switch (miss) {
        case 1: PlaceCursor(55, 4); printf("O"); break;
        case 2: PlaceCursor(55, 5); printf("|"); break;
        case 3: PlaceCursor(54, 5); printf("\\"); break;
        case 4: PlaceCursor(56, 5); printf("/"); break;
    }

    return;
}

void ClearConsole() {

    HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);

    COORD coordScreen = { 0, 0 };
    DWORD cCharsWritten;
    CONSOLE_SCREEN_BUFFER_INFO csbi;
    DWORD dwConSize;

    if (!GetConsoleScreenBufferInfo(hConsole, &csbi)) { return; }
    dwConSize = csbi.dwSize.X * csbi.dwSize.Y;

    if (!FillConsoleOutputCharacter(hConsole, (TCHAR) ' ', dwConSize, coordScreen, &cCharsWritten)) { return; }
    if (!GetConsoleScreenBufferInfo(hConsole, &csbi)) { return; }
    if (!FillConsoleOutputAttribute( hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten)) { return; }

    return;
}

int main(int argc, char *argv[]) {
    
    if(argc < 2)
    error("Usage: ./server <port no.>\n");	
    sockfd = socket(AF_INET, SOCK_STREAM, 0);
    if(sockfd < 0)
    error("Error Opening Socket");
    bzero((char *) &serv_addr, sizeof(serv_addr));
    portno = atoi(argv[1]);
    serv_addr.sin_family = AF_INET;
    serv_addr.sin_addr.s_addr = INADDR_ANY;
    serv_addr.sin_port = htons(portno);
    n = bind(sockfd,(struct sockaddr*) &serv_addr, sizeof(serv_addr));
    if(n < 0)
    error("Error on Binding");
    listen(sockfd, 5);
    clilen = sizeof(cli_addr);
    newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, (socklen_t *) &clilen);
    if(newsockfd < 0)
    error("Error on Accept");

    char *WordLibrary[] = {
        "cat",
        "dog",
        "pan"
    };

    StartGame:

    srand(time(NULL));
    int Selected = rand() % 3;
    int miss = 0;
    char *Word = WordLibrary[Selected];
    int WordLength = strlen(WordLibrary[Selected]);
    char Guess[2] = {'\0'};
    char CorrectlyPicked[WordLength];
    strset(CorrectlyPicked, '\0');

    int Completion = WordLength;
    bool GotOne = false;
    bool GotAlready = false;

    PlaceCursor(30, 0);
    printf("- Hangman -");

    PlaceCursor(25, 1);
    printf("1. Play a round");
    PlaceCursor(25, 2);
    printf("2. Exit game");

    PlaceCursor(0, 4);
    printf("Input: ");
    int UserInput = 0;
    scanf("%d", &UserInput);

    switch (UserInput) {
        case 1: ClearConsole(); _flushall(); break;
        case 2: goto Exit; break;

        default : PlaceCursor(0, 4); printf("Incorrect answer! Try again: ");
    }

    PlaceCursor(0, 2);
    printf("Word: ");

    PlaceCursor(0, 3);
    printf("Victory status: FALSE");

    for (int x = 0; x < WordLength; x++) { PlaceCursor(x + 6, 2); printf("_"); }

    while (true) {

        PlaceCursor(0, 1);
        printf("Your guess: _\b");
        cin.getline(Guess, 2);
       
        _flushall();

        for (int x = 0; x < WordLength; x++) {

            if (Guess[0] == Word[x]) {
                if (CorrectlyPicked[x] == Word[x]) { GotAlready = true; break; }
                CorrectlyPicked[x] = Word[x];

                PlaceCursor(x + 6, 2);
                printf("%c", Word[x]);
                Completion--;
                GotOne = true;
                break;
            }
        }

        if (GotOne == false && GotAlready == false) { miss++; MissedLetter(miss); }
        else { GotOne = false; GotAlready = false; }

        if (Completion == 0) { break; }
    }

    PlaceCursor(0, 3);
    printf("Victory status:");
    printf(" TRUE ");

    /* Reset all game values */
    GotOne = false;
    GotAlready = false;
    miss = 0;

    cin.get();
    ClearConsole();
    goto StartGame; 

    Exit:
    cin.get();
    return 0;
}

Can anybody please help me how to transfer the input of the user so that the second player can see it? Thanks