i dont know if any one had post any thing aboat this
so i appologize for him\her if that happen and i didn't recognized

System.Drawing.Drawing2D.GraphicsPath ag = new System.Drawing.Drawing2D.GraphicsPath();
            ag.AddArc(0, 0, button1.Width, button1.Height, 0, 360);
            button1.Region = new Region(ag);

you can replace addarc with other option so you can draw alot of shapes

This is what I used in a little forms calculator application:

using System;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;

namespace CalculatorApp
{
    // Class for "3D" oval or circle button
    // just using a color trick to simulate a 3D effect
    //
    class RoundButton : Button
    {
        private Color _startcolor = Color.White;
        private Color _endcolor = Color.Black;
        private Color _textcolor = Color.Black;
        private bool _swap = false;

        //default constructor
        public RoundButton(){}

        public RoundButton(Color startcolor, Color endcolor) 
        {
            _startcolor = startcolor;
            _endcolor = endcolor;
        }

        public Color Startcolor 
        { 
            get { return _startcolor;}            
            set { _startcolor = value;} 
        }

        public Color Endcolor
        {
            get { return _endcolor; }
            set { _endcolor = value; }
        }

        public Color Textcolor
        {
            get { return _textcolor; }
            set { _textcolor = value; }
        }

        private void DoDraw(Graphics G, bool sw) //sw does the color swap, quicker than a swap routine!
        {
            Brush textBr = new SolidBrush(_textcolor);
            Rectangle R = new Rectangle(0, 0, this.Width, this.Height);
            StringFormat strFormat = new StringFormat();
            strFormat.Alignment = StringAlignment.Center;
            strFormat.LineAlignment = StringAlignment.Center;

            G.SmoothingMode = SmoothingMode.HighQuality;    // change??????
            //G.InterpolationMode = InterpolationMode.NearestNeighbor;
            G.PixelOffsetMode = PixelOffsetMode.HighQuality;// change?????? 
            //Rectangle R2 = R;
            //R2.Inflate(-2, -2);
            GraphicsPath path = new GraphicsPath();
            path.AddEllipse(R);
            this.Region = new Region(path);

            R.Inflate(1, 1);
            //R.Inflate(R.Size);
            LinearGradientBrush linBr;
            if (sw)
                linBr = new LinearGradientBrush
                    (new Point(R.Left, R.Top), new Point(R.Right, R.Bottom), _endcolor, _startcolor);
            else
                linBr = new LinearGradientBrush
                   (new Point(R.Left, R.Top), new Point(R.Right, R.Bottom), _startcolor, _endcolor);
            //////////////
            //R.Inflate(-1, -1); 
            //Pen pen = new Pen(_startcolor); 
            //pen.Width = 1f; 
            //G.DrawEllipse(pen, R);
            //R.Inflate(1, 1);
            G.FillEllipse(linBr, R);

            R.Inflate(-5, -5);
            LinearGradientBrush linBrBack;
            if (sw)
                linBrBack = new LinearGradientBrush
                    (new Point(R.Left, R.Top), new Point(R.Right, R.Bottom), _startcolor, _endcolor);
            else
                 linBrBack = new LinearGradientBrush
                    (new Point(R.Left, R.Top), new Point(R.Right, R.Bottom), _endcolor, _startcolor);
            G.FillEllipse(linBrBack, R);

            G.DrawString(this.Text, this.Font, textBr, R, strFormat);
        }

        protected override void OnPaint(PaintEventArgs pevent)
        {
            //base.OnPaint(pevent);
            DoDraw(pevent.Graphics, _swap);    
        }

        protected override void OnMouseHover(EventArgs e) // not needed really, but nice to have
        {
            Graphics g = this.CreateGraphics();
            _swap = true;
            DoDraw(g, _swap);
            _swap = false;
            g.Dispose();
            base.OnMouseHover(e);
        }
    }
}

It has some comments in it but i factI am still working on it to improve it, if I can find the time...

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