hi im working with opengl/sdl and im still new to it what im trying to do is to make a 2nd box or sprite that will follow the frist box ive made can anyone help me out here is some of the code i have

#include "sdl.h"
#include "GL_Functions.h"
#include <time.h>


int SDL_main(int argc, char* argv[])
{
	//Used in the main loop
	bool Done = false;

	//Used to store SDL events
	SDL_Event event;

	//Lets open the window and initialise opengl
	InitGL(1024,768);

	float colorOffset = 0;

	//int face = LoadTexture("block.png");

	//GetTimeElapsed();

	unsigned int colour = 0;

	while(!Done)
	{
		//Clear the screen
		glClear(GL_COLOR_BUFFER_BIT);

		//colorOffset += GetTimeElapsed();

		glTranslatef (0.0,0.0,0.0);

		glRotatef (-0.001,0.0 ,0.0 ,-10.0);

		//glBindTexture(GL_TEXTURE_2D, face);
		
		glBegin(GL_QUADS);
		

		//glTexCoord2f(0,0);
		glColor3f(1,0,0);
		glVertex2i(328,164);

		//glTexCoord2f(1,0);
		glColor3f(0,1,0);
		glVertex2i(584,164);

		//glTexCoord2f(1,1);
		glColor3f(0,0,1);
		glVertex2i(584,420);

		//glTexCoord2f(0,1);
		glColor3f(0,0,0);
		glVertex2i(328,420);

		glEnd();
		
		//Present that freshly drawn scene to the screen
		SDL_GL_SwapBuffers();


		//While we have events (keyboard, mouse, window etc)
		while( SDL_PollEvent(&event) )
		{
			// if the window X was clicked on, ALT_F4 etc
			if ( event.type == SDL_QUIT )
				Done = true;

			//If we have had a key press
			if ( event.type == SDL_KEYDOWN )
			{
				//And the key was escape
				if ( event.key.keysym.sym == SDLK_ESCAPE )
					Done = true;

			}
		}
	}

	SDL_Quit();

	return 0;
}

... what im trying to do is to make a 2nd box or sprite that will follow the frist box ive made ...

What do you mean by follow, like, should the second box, be following the first one, on movement, because you haven't implementated that yet? - Or do you want it to follow it, in terms of aligning? - I'm sorry, I just need to understand the problem, before I'm able to help :)

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