Hello,
I am in the process of writing a board game, and part of that game involves having a user click on a hexagonal tile, and when they do and certain conditions are met, the tile should change color to match the player's color.
Below is a sample program which shows two hexagons on the screen, one green, one red.
When I click on one, I would like to change its color to yellow, and when I click on the other one, I would like to change its color to blue.
#include <windows.h>
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
char szClassName[ ] = "HexColourChange";
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nCmdShow)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default colour as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Hexagon Colour changes", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nCmdShow);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hDC;
PAINTSTRUCT Ps;
HBRUSH BrushGreen = CreateSolidBrush(RGB(0, 125, 5));
HBRUSH BrushRed = CreateSolidBrush(RGB(255, 2, 5));
HBRUSH BrushYellow = CreateSolidBrush(RGB(250, 255, 5));
HBRUSH BrushBlue = CreateSolidBrush(RGB(0, 2, 255));
POINT Pt[6];
POINT Pt2[6];
// Hexagon 0
Pt[0].x = 144;
Pt[0].y = 33;
Pt[1].x = 112;
Pt[1].y = 49;
Pt[2].x = 112;
Pt[2].y = 82;
Pt[3].x = 144;
Pt[3].y = 98;
Pt[4].x = 176;
Pt[4].y = 82;
Pt[5].x = 176;
Pt[5].y = 49;
Pt2[0].x = 105;
Pt2[0].y = 92;
Pt2[1].x = 73;
Pt2[1].y = 108;
Pt2[2].x = 73;
Pt2[2].y = 141;
Pt2[3].x = 105;
Pt2[3].y = 157;
Pt2[4].x = 137;
Pt2[4].y = 141;
Pt2[5].x = 137;
Pt2[5].y = 108;
switch (message) /* handle the messages */
{
case WM_LBUTTONUP:
{
//I assume something the code needs to be put in here,
// and possibly call InvalidateRect()
break;
}
case WM_PAINT:
{
hDC = BeginPaint(hwnd, &Ps);
SelectObject(hDC, BrushGreen);
Polygon(hDC, Pt, 6);
SelectObject(hDC, BrushRed);
Polygon(hDC, Pt2, 6);
DeleteObject(BrushGreen);
DeleteObject(BrushRed);
DeleteObject(BrushYellow);
DeleteObject(BrushBlue);
EndPaint(hwnd, &Ps);
break;
}
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
I would appreciate it if anybody could help me out with this, as I haven't been able to find much information elsewhere.
Thanks in advance.