Okay, I have absolutely no idea what is wrong with this code. When I comment out the parameters of the functions, everything works fine. Just like last time, it may be something obvious, I don't see it, though.
#include <SDL/SDL.h>
#include <iostream>
class tnt_Player
{
private:
SDL_Surface *Sprite;
int xVelocity, yVelocity;
int Frames;
public:
tnt_Player();
~tnt_Player();
SDL_Surface *TNT_LoadSprite (std::string filename);
int TNT_DrawSprite(&tnt_Player PlayerRef);
};
All help is appreciated,
EpicAsian