hey guys, have a challenge for you guys, i am making a rpg game in c++ and need some help figurin out the creatures, and items the player will have, i know i won't get many replys to this so don't expect to get all of what i am looking for but would greatly appreciate some help from some creative and imaginative ppl.
for those of you who are interested this is what i need:
1)25 Creatures to fight
2)25 Weapons
3)25 Armour (that is 25 helms, 25 body armours, 25 legs, 25 shields, 25 boots, and 25 gloves)
4)25 Jewlery (that is 25 rings, and 25 necklaces/amulets)
the Creatures need to include:
~the creature's lvl
~it's hit points/life
~it's def. it has
~it's strength
~it's accuracy
~the amount of experience you get from killing it
~the amount of Gold you are able to get from it
~the name of the creature
~and possible items you can get (type of item and lvl of item)
the Weapons need to include:
~name
~type (i.e. dagger, sword, 2h sword, flail, mace ect....)
~strength lvl needed to use it
~agility lvl needed to use it (if any)
~abilities/bonuses the char gets from wielding it
~maximum dammage it can do
~the type of dammage it does (i.e. melee, magic, magic + melee, and the type of magic it does if it does that type of dammage)
the armour needs to include:
~name
~amount of def. it has
~lvl needed to wear it
~agility lvl needed to wear it
~if it is part of a set (kinda like Diablo 2 does with the item sets but just with armour)
~abilities/bonuses the char gets for wearing it
~and the type of armour it is (body, helm, legs, shield, gloves, boots)
the Jewlery needs to include:
~name
~type (ring or necklace/amulet)
~abilities/bonuses the char gets for wearing it
~lvl needed to wear it (if any)