I am very new to development and have been sinking my teeth into C#. I have an application that was written in C++ which is out of my depth, and I was wondering if someone could explain how I would recreate this in c#.
The application sends message to linux service via a socket connection. The message is in the form of a struct:
struct alert
{
unsigned short size;
unsigned short signature;
unsigned short bperiod;
unsigned short bduty;
unsigned short svolume;
unsigned short stone;
unsigned short sfrequency;
unsigned short speriod;
unsigned short sduty;
};
This app was designed to use a form, but this was of no use, so I did ammed this to recieve it's settings via the command line.
szArglist = CommandLineToArgvW(GetCommandLineW(), &nArgs);
sleepcount = _ttoi(szArglist[9]);
m_Request.size = sizeof(m_Request);
m_Request.signature = ALERT_REQUEST_SIGNATURE;
m_Request.beacon_period = _ttoi(szArglist[2]);
m_Request.beacon_duty = _ttoi(szArglist[3]);
m_Request.sounder_volume = _ttoi(szArglist[4]);
m_Request.sounder_tone = _ttoi(szArglist[5]);
m_Request.sounder_frequency = _ttoi(szArglist[6]);
m_Request.sounder_period = _ttoi(szArglist[7]);
m_Request.sounder_duty = _ttoi(szArglist[8]);
SendRequest(GetDWORDIPAddress(szArglist[1]));
The code for the SendRequest:
void CTestDialog::SendRequest(DWORD dwUnit)
{
if (Connect(dwUnit) && ::send(m_sktUnit, reinterpret_cast<LPSTR>(&m_Request), sizeof(m_Request), 0) != sizeof(m_Request)) {
::closesocket(m_sktUnit);
exit(1002);
m_sktUnit = INVALID_SOCKET;
}
}
Thank you in advance for your help.