Hey guys,
I'm getting this error:
1>GoblinRecruit.obj : error LNK2019: unresolved external symbol "public: void __thiscall Mob::set_data(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,int,int,int,int,int,int,int,int,int)" (?set_data@Mob@@QAEXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@HHHHHHHHH@Z) referenced in function "public: __thiscall GoblinRecruit::GoblinRecruit(void)" (??0GoblinRecruit@@QAE@XZ)
When I try to run this section of code:
#include "Standard Libs.h"
#include "Ability.h"
class Mob
{
private:
string name;
int level;
int given_xp;
int given_gold;
int attack;
int attack_spd;
int defence;
int max_hp;
int hp;
int max_mp;
int mp;
int max_tp;
int tp;
vector<Ability> abilities;
public:
void set_data(string name, int level, int given_xp, int given_gold, int attack, int defence, int max_hp, int max_mp, int max_tp, int attack_spd);
void add_ability(Ability);
virtual void print();
};
/////////////////////
#include "Standard Libs.h"
#include "Mob.h"
void Mob::print()
{
cout << "Printing details for " << name << endl ;
cout << "Name: " << name << endl ;
cout << "Level: " << level << endl ;
cout << "XP: " << given_xp << endl ;
cout << "Gold: " << given_gold << endl ;
cout << "--------------" << endl ;
cout << "Attack: " << attack << endl ;
cout << "Defence: " << defence << endl ;
cout << "Max TP: " << max_tp << endl ;
cout << "TP: " << tp << endl ;
cout << "Max HP: " << max_hp << endl ;
cout << "HP: " << hp << endl ;
cout << "Max MP: " << max_mp << endl ;
cout << "MP: " << mp << endl ;
cin.get();
}
/////////////
#include "Mob.h"
class Goblin : public Mob
{
public:
Goblin();
};
///////////////////
#include "Goblin.h"
Goblin::Goblin() : Mob()
{
}
////////////////////
#include "Standard Libs.h"
#include "Goblin.h"
class GoblinRecruit : public Goblin
{
public:
GoblinRecruit();
};
//////////////////////
#include "GoblinRecruit.h"
GoblinRecruit::GoblinRecruit() : Goblin()
{
/* initialize random seed: */
srand ( time(NULL) );
set_data("Goblin Recruit", 1, 35, (rand() % 35 + 40), 20, 20, 75, 0, 50, 2);
}
//////////////////////
#include "Standard Libs.h"
#include "GoblinRecruit.h"
void InitializeEnvironment()
{
GoblinRecruit gob();
}
Any clues on what I'm doing wrong?