Election
Applicatin of Classes & Objects
`create an election 2010 program with the following details:
User Interface:
Design your own user interface for the ff modules/methods:
>User Leverl(admin & user)
for admin,can manipulate the whole part of the program
for user can only view voting part.
>Registration:
Assuming that there are 20 pre-registered voters in the program use array to store registered voters with the ff sample fields: VotersID,VotersName,Voted Yes/No(use boolean type).
The program can add new voters and must be validated if the voter is already registered or not.(make a prompt for this)
>Candidates:
there are only two parties running for the election PArty A & Party B
each party should have candidates for President , V.President with five senatorial(use any candidate name)
>Voting:
the program must have an option if the voters will vote for individual candidates or he/she may choose straight vote(he/she will be choosing only one party)
the voters should only choose one candidate for President and V.President and five senatorial candidates(make a prompt if the voters selected more than five candidates)
the program must also validate if the voter already voted or not.
>Results:
the program must have partial results(can still accept votes)
>Winners:
will display the final result of the election
there should be one winner for President one for V.President and five for senators
>>>Define all your instance variables/static variables,accessor methods,mutator methods,custom methods and constructors in a separate class.Then call it in an other class under the main method(or can also create user created method).
A Lot Of Thank for the one who can help me TY :))