Hello,
I am making a program for Microsoft Flight Simulator X, and When you are in Multiplayer in most games there is a Chat room, or Chat Box. Do you think that there is any way I can reach maybe an API or possibly monitor the Screen so If someone types !Help in the chat box my bot would Respond like "Software by (whoever) other commands" stuff like that.
But I cant seem to find any info about API's in the Microsoft Flight Simulator X SDK about Multiplayer Chatbox or any multiplayer functions in that matter.

Any Help would be awesome. :)

Dani AI

Generated

Short answer: suggestion (using a TextBox.TextChanged event) will work only if the chat you want to monitor is a TextBox inside your own application or overlay. The in-game FSX chat is rendered by the simulator and is usually not a standard Win32/.NET control, so a WinForms TextBox event will not see other players' messages in the running sim.

How to proceed (practical checklist):

  • Confirm whether the chat is a native control: use Spy++ (from Visual Studio) or Microsofts Inspect.exe (UI Automation) on the running FSX window. If you find a child Edit/Text control you can read it with Win32 APIs or UIA; otherwise it is drawn by the sim and not directly readable.
  • Query official integration points next: check the FSX SDK/SimConnect docs installed with FSX and investigate third-party bridges such as FSUIPC. Those are the supported ways to get data into and out of the sim; if they expose chat or a suitable event you can use that to detect commands and to broadcast replies.
  • If neither SDK nor external hooks expose chat, use screen-capture+OCR (for example Tesseract) on the chat region as a fallback. OCR is the most robust non-invasive option but needs tuning (region, font, frame deduplication).
  • To send replies reliably prefer an API (SimConnect/FSUIPC). If you must simulate typing, use the Windows input APIs (SendInput) and guard against echo loops by ignoring messages your bot posted.

Troubleshooting and cautions:

  • Test in a private session to avoid flooding public servers.
  • Debounce/deduplicate messages, trim whitespace, and match case-insensitively.
  • Respect server rules — some multiplayer servers disallow bots or automated messages.

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Use the _TextChanged Event of the TextBox.

Private Sub TextBox1_TextChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles TextBox1.TextChanged
        With TextBox1 '// shorten typing.
            If .Text = "!Help" Then '// to not make it case sensitive, use ( If .Text = "!Help".ToLower Then ).
                .Text = "Software by (whoever) other commands" '// replace text.
                .SelectAll() '// select all text.
            End If
        End With
    End Sub

Okay, I will try that.
Thanks

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