Hi guys, I'm making a program that will display the actual balance output of a sound. It's going to be used with a game that uses 3D sound. What I want to do is have the application monitor audio output from the system -- it can use the Stereo Mix. What I want to do is take a sample and determine the volume of the left channel, and the volume of the right channel. But I must confess to having NO idea where to begin.

Note that I don't want to save the sound, merely display the actual stereo balance output, much like most Audio Editors do.

This what you are looking for Audio.Balance

Can the DirectX.AudioVideoPlayback record sound too? Also, I'm a little confused how to call the method, using captured data.

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