/*
Beginning Game Programming, Third Edition
Chapter 3
Direc3D_Windowed program
*/
#include <windows.h>
#include <d3d9.h>
#include <time.h>
#include <iostream>
using namespace std;
#pragma comment(lib,"d3d9.lib")
#pragma comment(lib,"d3d9.lib")
//program settings
const string APPTITLE = "Direct3D_Windowed";
const int SCREENW = 1024;
const int SCREENH = 768;
//Direct3D objects
LPDIRECT3D9 d3d = NULL;
LPDIRECT3DDEVICE9 d3ddev = NULL;
bool gameover = false;
//macro to detect key presses
#define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
/**
** Game initialization function
**/
bool Game_Init(HWND window)
{
MessageBox(window, "Game_Init", "BREAKPOINT", 0);
//initialize Direct3D
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (d3d == NULL)
{
MessageBox(window, "Error initializing Direct3D", "Error", MB_OK);
return 0;
}
//set Direct3D presentation parameters
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferCount = 1;
d3dpp.BackBufferWidth = SCREENW;
d3dpp.BackBufferHeight = SCREENH;
d3dpp.hDeviceWindow = window;
//create Direct3D device
d3d->CreateDevice(
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp,
&d3ddev);
if (d3ddev == NULL)
{
MessageBox(window, "Error creating Direct3D device", "Error", MB_OK);
return 0;
}
return true;
}
/**
** Game update function
**/
void Game_Run(HWND hwnd)
{
//make sure the Direct3D device is valid
if (!d3ddev) return;
//clear the backbuffer to bright green
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,255), 1.0f, 0);
//start rendering
if (d3ddev->BeginScene())
{
//do something?
//stop rendering
d3ddev->EndScene();
//copy back buffer on the screen
d3ddev->Present(NULL, NULL, NULL, NULL);
}
//check for escape key (to exit program)
if (KEY_DOWN(VK_ESCAPE))
PostMessage(hwnd, WM_DESTROY, 0, 0);
}
/**
** Game shutdown function
**/
void Game_End(HWND hwnd)
{
//display close message
MessageBox(hwnd, "Program is about to end", "Game_End", MB_OK);
//free memory
if (d3ddev) d3ddev->Release();
if (d3d) d3d->Release();
}
/**
** Windows event handling function
**/
LRESULT WINAPI WinProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_DESTROY:
gameover = true;
PostQuitMessage(0);
return 0;
}
return DefWindowProc( hWnd, msg, wParam, lParam );
}
/**
** Main Windows entry function
**/
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
//set the new window's properties
//previously found in the MyRegisterClass function
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = (WNDPROC)WinProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = APPTITLE.c_str();
wc.hIconSm = NULL;
RegisterClassEx(&wc);
//create a new window
//previously found in the InitInstance function
HWND window = CreateWindow( APPTITLE.c_str(), APPTITLE.c_str(),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
SCREENW, SCREENH,
NULL, NULL, hInstance, NULL);
//was there an error creating the window?
if (window == 0) return 0;
//display the window
ShowWindow(window, nCmdShow);
UpdateWindow(window);
//initialize the game
if (!Game_Init(window)) return 0;
// main message loop
MSG message;
while (!gameover)
{
if (PeekMessage(&message, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&message);
DispatchMessage(&message);
}
Game_Run(window);
}
Game_End(window);
return message.wParam;
}
That's my code... im working out of a book so sorry i'm not sure what i can and can't delete to make it shorter. I need to compile it and whenever i do these are the errors i get...
1>------ Build started: Project: Direct3D_Windowed, Configuration: Debug Win32 ------
1>Build started 3/25/2011 9:58:28 PM.
1>InitializeBuildStatus:
1> Touching ".\Debug\Direct3D_Windowed.unsuccessfulbuild".
1>ClCompile:
1> All outputs are up-to-date.
1>winmain.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
1>winmain.obj : error LNK2019: unresolved external symbol __imp__MessageBoxA@16 referenced in function "bool __cdecl Game_Init(struct HWND__ *)" (?Game_Init@@YA_NPAUHWND__@@@Z)
1>winmain.obj : error LNK2019: unresolved external symbol __imp__PostMessageA@16 referenced in function "void __cdecl Game_Run(struct HWND__ *)" (?Game_Run@@YAXPAUHWND__@@@Z)
1>winmain.obj : error LNK2019: unresolved external symbol __imp__GetAsyncKeyState@4 referenced in function "void __cdecl Game_Run(struct HWND__ *)" (?Game_Run@@YAXPAUHWND__@@@Z)
1>winmain.obj : error LNK2019: unresolved external symbol __imp__DefWindowProcA@16 referenced in function "long __stdcall WinProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WinProc@@YGJPAUHWND__@@IIJ@Z)
1>winmain.obj : error LNK2019: unresolved external symbol __imp__PostQuitMessage@4 referenced in function "long __stdcall WinProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WinProc@@YGJPAUHWND__@@IIJ@Z)
1>winmain.obj : error LNK2019: unresolved external symbol __imp__DispatchMessageA@4 referenced in function _WinMain@16
1>winmain.obj : error LNK2019: unresolved external symbol __imp__TranslateMessage@4 referenced in function _WinMain@16
1>winmain.obj : error LNK2019: unresolved external symbol __imp__PeekMessageA@20 referenced in function _WinMain@16
1>winmain.obj : error LNK2019: unresolved external symbol __imp__UpdateWindow@4 referenced in function _WinMain@16
1>winmain.obj : error LNK2019: unresolved external symbol __imp__ShowWindow@8 referenced in function _WinMain@16
1>winmain.obj : error LNK2019: unresolved external symbol __imp__CreateWindowExA@48 referenced in function _WinMain@16
1>winmain.obj : error LNK2019: unresolved external symbol __imp__RegisterClassExA@4 referenced in function _WinMain@16
1>winmain.obj : error LNK2019: unresolved external symbol __imp__GetStockObject@4 referenced in function _WinMain@16
1>winmain.obj : error LNK2019: unresolved external symbol __imp__LoadCursorA@8 referenced in function _WinMain@16
1>.\Debug/Direct3D_Windowed.exe : fatal error LNK1120: 14 unresolved externals
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:04.22
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Im not sure what i'm supposed to do now. For the record i'm working out of a directX9 book but i installed the directx10 SDK. does that matter? and what do i do? I've already added D3D9.LIB into my additional dependencies under properties and declared it at the top of my code... Thanks and PLEASE help.