You probably hear this 1000's of times but I am getting this error. All I am trying to do is pass yardage to the topRow class but it turns to 0 by the time it gets there. Any ideas?
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using FootballPracticum;
namespace FootballPracticum
{
public partial class PlayCall : Form
{
Int16 yardage;
public PlayCall()
{
InitializeComponent();
}//end constructor
private void checkedListBox1_SelectedIndexChanged(object sender, EventArgs e)
{
}
public void btnSubmitPlay_Click(object sender, EventArgs e)
{
yardage = Convert.ToInt16(txtYardResult.Text);
topRow start = new topRow();
theDown.Text = Convert.ToString(start.setDown());
theDistance.Text = Convert.ToString(start.setDistance());
fieldPosition.Text = Convert.ToString(start.yardLine());
time.Text = Convert.ToString(txtTime.Text);
}//end button click
public Int16 getYardage
{
get
{
return yardage;
}//end get
set
{
yardage = Convert.ToInt16(txtYardResult.Text);
}//end set
}//end setYardage
}//end Playcall
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FootballPracticum
{
public class topRow
{
public Int16 down;
public Int16 spotOnField;
public Int16 toGo;
public Int16 yardResult;
public topRow()
{
PlayCall now = new PlayCall();
frmNewSeries setter = new frmNewSeries();
yardResult = now.getYardage;
}//end constructor
public Int16 setDown()
{
if (yardResult >= toGo)
{
down = 1;
return down;
}//end if
else
{
down = Convert.ToInt16(down + 1);
return down;
}//end else
}//end setDown
public Int16 setDistance()
{
if (yardResult >= toGo)
{
toGo = 10;
return toGo;
}//end if
else
{
toGo = Convert.ToInt16(toGo - yardResult);
return toGo;
}//end else
}//endsetDistance
public Int16 yardLine()
{
spotOnField = Convert.ToInt16(spotOnField + yardResult);
return spotOnField;
}//end fieldPosition
}//end topRow Class
}//end Namespace