triumphost 120 Posting Whiz

Kk so I've been using these functions for quite some time and everytime I write a new program and decide to use them, I have to open up old ones and copy paste them with a whole bunch of include n crap. I decide I'd try to make a DLL that has the functions include and then load it and just use them.. I don't know if I made the DLL right, even though it compiles.. and I don't know how to load it in .Net C++

I plan to make 2 versions of this DLL.. the one below for .Net and another one for Win32 Api. Can anyone check to see if I did the .Net one right and explain to me how to load this? Or what about including it as a resource and loading it from there?


Managed DLL.h

#ifdef MANAGEDDLL_EXPORTS
#define MANAGEDDLL_API __declspec(dllexport)
#else
#define MANAGEDDLL_API __declspec(dllimport)
#endif

#include <Windows.h>
#pragma managed
#using <mscorlib.dll>
#using <System.Windows.Forms.dll>
using namespace System;
using namespace System::IO;
using namespace System::Windows::Forms;

// This class is exported from the Managed DLL.dll
class MANAGEDDLL_API ManagedDLL {
public:
	ManagedDLL(void);
	bool extractResource(WORD resourceID, LPCWSTR outputFilename, LPCWSTR resName);
	void ResourceInfo(LPTSTR ResourceLocation, LPTSTR ResourceType, int ResourceID);
};

extern void ReplaceFile(String^ fileToMoveAndDelete, String^ fileToReplace, String^ backupOfFileToReplace);

Managed DLL.cpp

// Managed DLL.cpp : Defines the exported functions for the DLL application.
//

#include "stdafx.h"
#include "Managed DLL.h"
#include <tchar.h>
#include <iostream>
#pragma comment(lib, "advapi32.lib")
#include <tlhelp32.h>
#include <conio.h>
#include <cstdlib>
#include <Winuser.h>
#pragma comment(lib, "User32.lib")
#pragma comment(lib, "Shell32.lib")

void ReplaceFile(String^ fileToMoveAndDelete, String^ fileToReplace, String^ backupOfFileToReplace)
{
    File::Replace(fileToMoveAndDelete, fileToReplace, backupOfFileToReplace, false);
}

MANAGEDDLL_API bool extractResource(WORD resourceID, LPCWSTR outputFilename, LPCWSTR resName)
{
	bool success = false;
	try {
		// Locate the resource
		HRSRC hResource = FindResource(NULL, MAKEINTRESOURCE(resourceID), resName);
		if (hResource == 0) {return false;} // Checking for errors

		// Load the resource
		HGLOBAL hFileResource = LoadResource(NULL, hResource);
		if (hFileResource == 0) {return false;} // Checking for errors

		// Lock the resource so other processes can't use it
		LPVOID lpFile = LockResource(hFileResource);
		if (lpFile == 0) {return false;} // Checking for errors

		// and then get the size on disk of the file.
		DWORD dwSize = SizeofResource(NULL, hResource);
		if (dwSize == 0) {return false;} // Checking for errors

		HANDLE hFile = CreateFile(outputFilename, GENERIC_READ | GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
		HANDLE hFilemap = CreateFileMapping(hFile, NULL, PAGE_READWRITE, 0, dwSize, NULL);
		if (hFilemap == 0) {return false;} // Checking for errors

		LPVOID lpBaseAddress = MapViewOfFile(hFilemap, FILE_MAP_WRITE, 0, 0, 0);

		CopyMemory(lpBaseAddress, lpFile, dwSize);

		// Unmap the file and close the handles
		UnmapViewOfFile(lpBaseAddress);
		CloseHandle(hFilemap);
		CloseHandle(hFile);

		// Everything should have went well. Returning true.
		return true;
	} catch (...) {}// Catch all errors
	return success;
}

MANAGEDDLL_API void ResourceInfo(LPTSTR ResourceLocation, LPTSTR ResourceType, int ResourceID)
{
	WORD *resourceID = new WORD;
	LPCWSTR *outputFilename = new LPCWSTR;
	LPCWSTR	*resName = new LPCWSTR;

	// Give them some values
	*resourceID = 130;
	*outputFilename = ResourceLocation;
	*resName = ResourceType;

	// Call resource extraction function
	bool eSuccess = extractResource(*resourceID, *outputFilename, *resName);
	if (eSuccess == true) {
		//MessageBox::Show("Program Resource successfully extracted. :)");
	} else {
		MessageBox::Show("Error extracting resource. :(");
	}
}

// This is the constructor of a class that has been exported.
// see Managed DLL.h for the class definition
ManagedDLL::ManagedDLL()
{
	return;
}
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