using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace DiceSimulator
{
public partial class Form1 : Form
{
StandardDie die1, die2, die3, die4, die5;
Random rand;
public Form1()
{
InitializeComponent();
rand = new Random();
}
/// <summary>
/// This is the Event Handler for the Form's Load event.
/// </summary>
/// <param name="sender">The object that triggered the event (not used in this application)</param>
/// <param name="e">The arguments associated with this event (not used in this application)</param>
private void Form1_Load(object sender, EventArgs e)
{
die1 = new StandardDie(rand);
die2 = new StandardDie(rand);
die3 = new StandardDie(rand);
die4 = new StandardDie(rand);
die5 = new StandardDie(rand);
}
/// <summary>
/// This is the Event Handler for the Roll Dice button's Click event.
/// </summary>
/// <param name="sender">The object that triggered the event (not used in this application)</param>
/// <param name="e">The arguments associated with this event (not used in this application)</param>
private void btnRollDice_Click(object sender, EventArgs e)
{
pictureBox1.Image = die1.Roll;
pictureBox2.Image = die2.Roll;
pictureBox3.Image = die3.Roll;
pictureBox4.Image = die4.Roll;
pictureBox5.Image = die5.Roll;
}
private void pictureBox3_Click(object sender, EventArgs e)
{
}
}
}
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